Why is the EU making innovation harder and pushing talent and capital to places like Switzerland or the UAE?
As someone living in Europe, I don’t understand why the system keeps raising barriers for young teams and early-stage projects.
SoFiUSD is coming to @Mastercard’s global payments network.
Our fully reserved U.S. dollar stablecoin is going to support card settlement, including for SoFi Bank, N.A., and will be supported across Mastercard’s Multi-Token Network — helping connect stablecoins, fiat, and tokenized deposits.
Financial markets operate continuously. Commerce is always on. Settlement infrastructure should be too.
We’re working to make moving money faster, safer, and more accessible for people and businesses everywhere. ➡️ https://t.co/X1xisZHYsD
I honestly think making games as a solo developer doesn’t really make much sense most of the time.
First, the competition is brutal, big studios dominate the market, and it’s insanely hard to break through and get noticed.
With Web3 games, it feels like the game is “fun” only as long as people can make money from it, and once that stops, most people disappear.
In Web2, I feel like the barrier to entry is almost impossible, getting traction without a big team, budget, or marketing is just super hard.
For me, building games like that is kind of like launching a memecoin: it gets boring after a while, and the hype only shows up when you pay a few guys to shill it.