Latest tech experiment using a hybrid approach of hand animating and AI motion transfer. Using Seedance for motion transfer from my video to character. Hand animated the skateboard in Ae. All input using my art and even getting my old self to land a few kickflips for reference🛹
@D_AI_VI_d Couple of questions. What was the T2I setup for generating that first frame? What was the SCAIL input, a photo or a video?
Did you do any manual cleanup between SCAIL and LTX? Thanks!
@D_AI_VI_d Are you using Comfy? My issue was SCAIL using a human skeleton mapper and my non-human proportions were messing it up. I was trying to drive a full pose transfer. Did you use it on a single frame?
@D_AI_VI_d Thanks much! I was giving this a try with SCAIL to start but couldn't get it working through Comfy. Let me know if you get a working solution. SCAIL was what I wanted to get working
@pixelfondue@ThatNgonGuy@JoeWilsonEQ1@nik_vili Blast from the past! I was just talking about this the other day and was saying Modo had a rounded edge shader. From what I understand, mental ray had it first and I was saying Modo was able to implement it.
#Plasticity 2026.1 is out
Check out the new features in the popular #3Dmodeling software - including this neat new tech to turn polygonal meshes into clean, editable NURBS surfaces
https://t.co/dPxb4gqe6s #conceptart#gamedev@getPlasticity