Spent hours watching players play live in Discord. Asked a shit ton of questions. Then spent more hours reading their feedback.
My goal: understand what players actually do.
The playtest worked. When people understood the system, everything clicked. Progression sped up, spending happened naturally, and competition emerged on its own.
The biggest takeaway was that the first minutes matter more than anything, and its was not clear or sharp enough.
When the next action is obvious, players move quickly. When the value is clear, they're putting their time and money.
Players live for risk and failure. They hate waiting. No tension means boredom.
The core loop holds. Landowners optimize and compete. Non-landowners min max energy. Two sides of the same coin.
Now it’s refinement.
Sharper onboarding.
Louder value signals.
Clearer wins and losses.
On to the last 5%.
Public playtest is over.
Here’s the feedback form.
Fill it or don’t.
It makes season 1 better.
Yes, we're bribing you with a chance to win in-game currency.
https://t.co/1vpwtKpJJv
Some asked why we are doing a Public Playtest after 3 private ones.
The answer is simple: Chaos.
We’ve now integrated the full stack: smart contracts, proof of randomness, and the rest of the infra. Now we need real-world pressure. I’d rather things fail today than during Season 1.
This is also a reality check for the economy. Is the loop engaging? What is the first thing a user actually buys? Is the value clear? If not, why? We are focusing on what players do, not what we believe they will do.
We’re monitoring 4 things:
- Server Stability
- Monetization Behavior
- Gameloop Clarity
- Contract Functionality
I’ll be live on X at 3:30 PM UTC to play and answer questions. I’ll also be in the Discord VC, watching you play and ask questions in real time.
This is not just another test.
It's about finding the truth.
Let’s see what breaks.
Most founders hide when they bleed. I’m turning the camera on.
This is the wildest experiment a founder has ever done: I am buying us 77 days of life.
Success or Ruin. This is Day 1.