Attention Gamers 🎮 and @Neo_Blockchain
Raijin Protocol v0.0.3a is now LIVE!
We’ve just revealed our first map 🥳🥳here’s a sneak peek 👀🔥 @NEOnewstoday
Make sure to visit our site (https://t.co/soCQmK88ub) and test it out yourself, and follow us for more exciting updates 🚀
Making a 2.5D Fighting Game – Devlog Sep 2
Made a character select screen for local multiplayer up to 6 players. Don’t have 6 controllers to test it yet, but it works.
This is just a placeholder UI for now — I’ll refine and redesign it later down the road.
#indiegame#indiedev
Making a 2.5D Fighting Game – Devlog August 4
Last week I fixed a player joining bug and fully decoupled input from the character using the command pattern + event channels. Cleaner, more modular, and easier to scale.
#GameDev#Unity3D#IndieDev#DevLog
Making a 2.5D Fighting Game – Devlog August 13
Last week I created this Unity tool to ease my animations work flow. Combat in fighting games rely largely on animations, this tools make easier to handle animation events.
Watch the YouTube video: https://t.co/doZniXJG0P
A Unity tool to streamline animation workflow.
A more robust and flexible solution for handling animation events instead of on Unity’s built-in animation event system.
It’s open-source on GitHub — check it out: https://t.co/WmzilquD12
#Unity3D#GameDev#UnityTools#OpenSource
Making a 2.5D Fighting Game – Devlog August 4
Fixed stacking issues with ability effects by adding priority, added a new Stun effect with its own hurt state, and did some more refactoring.
Progress was slower this week, but new abilities coming soon.
#indiegame#unity3d
Making a 2.5D Fighting Game - Devlog July 29
Fixed a few bugs, Refactored and added 2 hurt states for character, Knockback and Stun.
#indiegame#unity3d#gamedevelopment
I neither play nor make NSFW games, but what infuriates me is the control these "PAYMENT PROCESSORS" have over creative freedom…
Completely Authoritarian…
What's next, they gon remove games because they did not like it's art style??
2.5D Fighting game - Devlog July 21
Implemented a flexible melee & ranged combat system, and Ability Effects. Everything’s swappable via the Unity editor easy and fast. Modular and data-driven for easy scaling.
#gamedev#DevlogGame#indiedev#MadeWithUnity#unity3d
2.5D Fighting game - Devlog July 13
Building the skeleton for a 2.5D fighting game! Using data-driven architecture to make character customization easier and the game more scalable. Full implementation coming this week.
#GameDev#DevLog#MadeWithUnity#Unity3D#GameArchitecture