Been working on Midnight Club: Los Angeles Recompilation project. with @mzzvxmv - got actual proper 60 FPS stable now. Still a long road to go but it's actually playable now.
If anybody is looking for a graphic mod to use with the #Enhanced version of #GTA5, then you can give RealityV a try. It's free, and on my Patreon:
https://t.co/W6KtPLPibj
So the new #GTA5 Enhanced on PC has leftovers of RDR2's cloud noise textures. Maybe it was considered at some point, or is still being worked on for a future update?
The mindset of corporations such as #RockstarGames and #Take2 these days lol. Just find a solution to keep the mods, shouldn't be that hard for a multi-billion dollar company, no? Liberty City Preservation Project and Vice City Next Gen Edition are great examples of caring fans.
#GTA#Vice_City Nextgen Edition is absolutely beautiful. All missions and side content are present and some are even expanded upon. Way better than the defective edition they tossed out for a quick buck.
So #GTA Vice City Next Gen Edition's YT Channel was taken down by, guess who... #T2 Interactive. I'm glad Liberty City Preservation Project released on Christmas otherwise it could've been the same case.
Ever wondered why #GTAOnline has those annoying constant phone calls for businesses you haven't bought yet, etc...? It's all be design! there is a reminder in the freemode script. R* devs can turn it off in their debug builds.
Here are some of the #Rockstar toolset showcases. Basically tools they used to make #GTA#RDR2 and #GTA6 with.
1. Photoshop PBR. Used to make textures, needs Photoshop and Substance Painter to work
10. MP Head Packer. Used to prepare the MP head models for the game. AKA the parent heads for GTA Online character creation. To this date these are hardly modable.