Yo tout le monde, pour fêter le lancement de la chaîne twitch j'ai un CIV6 Platinium Edition à faire gagner. Pour participer c'est classique : 1) rt ce tweet + 2) follow la chaine twitch https://t.co/UU1itWec3f on fera le tirage au sort en live ;)
In 2024, our teamwork led to astonishing results.
Thanks to a strong improvement in our execution quality, and calculated risks taken in new product segments, we delivered €623m in revenues, +20% vs last year, €135m EBITDA, +35% vs last year, and came just 50m short of hitting the 1 billion download milestone.
But more important than the numbers is what we accomplished:
After 3 years of iterations, failures, and successive reorganizations, we successfully diversified into the €20b+ Hybrid-Casual segment, that we pioneered and now lead. Hybrid-Casual games are resilient IPs growing years after years, with a loyal and engaged user base.
You should try Mob Control, our flagship Hybrid-Casual title; Blitz, our real-money gaming platform; and Lord of the Board, the top Backgammon game on the store by our Israeli studio Beach Bum, which just celebrated its 8th consecutive year of user growth.
We managed to grow again of our Hyper-Casual business following the massive decrease post iOS 14 and ATT (App Tracking Transparency, 2021), thanks to major improvements in product quality and content. https://t.co/E77rTJIv5f 2 is a great example of this transition.
Wizz was also born internally—it was our first attempt at social networking, and is now the leading social app for teens in the US.
Looking ahead:
Our games are good, but we don’t have yet produced a worldwide massive leading blockbuster, that will significantly leave its mark on the gaming industry.
This is where we’re heading to: investing even more to build larger teams, hiring the best talents in the world, and allowing them more time to create games that will shake up the mobile gaming industry, and inspire players around the globe.
And of course, taking care of BeReal, which we were honored to acquire. We’re in the middle of the journey: two months ago, we managed to stop user churn, and we’ve been financially breakeven since early this year. Now, our focus is to innovate within the product—building features that amplify what makes BeReal magical: authenticity, no infinite scroll, algorithmic transparency, and real social connections.
I want to deeply thank:
Our employees, who are dedicated, hard-working, and ambitious—all while spreading an incredibly joyful atmosphere throughout the company.
Our investors and lenders, who believed in us and stood by us through the highs—and more importantly—the lows.
And of course, our users, for whom we dedicate our long hours and hard work to entertain.
🐸🛹 D-3 to Froggy's Battle release 🗡️🔥
I'm a solo indie dev, but I got quite some help by amazing people on this game.
- @EdouardSastre did the assets for the store pages and the main menu
- @NamedZak did all the sounds and helped a lot with sound design
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Paddy Considine received a text message from the man himself George R.R. Martin letting him know that his version of Viserys he portrayed in the show was better than the one he wrote in the book, Paddy is certified #HouseOfTheDragon
Poda Wants a Statue: Every 10 years, Poda gets really angry...
Send your bunnies to work, gather resources, upgrade everything and build an impressive statue before Poda shakes the world again! #LD51
https://t.co/do7Ljoegii by @dk_doot
@jpmignard A votre aise. Entendez simplement que juger un tableau les yeux fermés n'est pas forcément l'angle le plus optimal pour en appréhender l'essence. Bonne soirée.
@LeRandomWatcher 3- j'ai envie que le manga/animé perce pour pouvoir dire "vous voyez je connaissais avant vous, je suis un vrai qui connait les bails" parce que je veux booster mon ego malade 😎
@Benzaie_tgwtg@DylanKujo2 faut pas sous estimer la capacité aux chaines tv de rediffuser en boucles des vieux dessins animés vieux de 20 ans sans vergogne. Ici c'était nicky larson, chevalier du zodiaque sur nt1 en parallèle de gulli et tfou, c'était le multivers vraiment
Finding good GAME DESIGN RESOURCES takes a lot of time and effort.
I’ve collected a few over the course of three decades+
I’m going to share some with you.
J'ai suivi le process de recrutement de très grosses boîtes (Total, Ubisoft, Kraken, Criteo, IBM...) avec des offres alléchantes pour la plupart.
Avant, AUCUNE entreprise me calculait malgré + de 500 candidatures.
Je t'explique comment créer un CV de qualité
THREAD 🔽