Got tired of manually converting Godot web builds to gzip for the wasm & pck files. Made myself a mac/linux app to do the conversion for me with 1 click. Reduced my web build size from 42mb to 12mb. 👌
#godot#GodotEngine#gamedev#webgames
📅 259 days
🧮 3,520 commits
👤 521 contributors
We present to you: Godot 4.3 ✨
https://t.co/RwxLG4ToVS
We hope you enjoy the new release page format as much as we did preparing it!
Parking Hazards, a small game I made about parking cars in hazardous parking lots is in soft launch on @Poki! 🥳
👉 Play here: https://t.co/MvoNRLG7jQ
#gamedev#indiedev#webgames
After 13 beta releases, 200+ resolved issues, thousands of lines of new code and the culmination of 6+ months of incredibly hard work: Phaser 3.50 is finally out 🥳 https://t.co/7uPOpfL3ZM
@Der_Kevin Even still my script change to test in editor speed went from 12s-14s to 6.5s on M1 with DR off. I'll glady manually reset static fields for this improvement. Wish I would have know about this feature before, I need to read the Unity blog more lol.
@Der_Kevin Just checked on my M1 Mini.
DR(On) - Enter play mode 6-8s depending on project
DR(Off) - Enter play mode about 0.5s on all projects
Scripting is the the same as before create/change is about 6s.
My new plugin #Grabbit gives you a set of Physics Transform Tools making Level Design and World Building much easier in Unity!!
Grab it 🙃over there!!
https://t.co/QoOOrG5F9B
#madwithunity#gamedev#indiedev#unity3d
Wonder what the issue is with M1 machines and bluetooth. I've been using a Logitech M720 mouse and K780 keyboard from day 1 on my mini, both BT, without any issues or disconnects.