The Source of ground-truth multimodal human motion & behavior data for Physical AI. From world models to humanoid control | 5+ years, trusted by leading labs
Training humanoid robots?
You need motion data. Real, high-fidelity, human motion data. And until now - there was no open dataset purpose-built for humanoid robotics.
For 5 years, we've been building the largest enterprise-grade human motion and behavior datasets for embodied AI. Our data powered breakthrough SONIC research.
Today, at GTC, with @NVIDIARobotics, we're opening a piece of it to the world.
BONES-SEED:
→ 142,200 motion capture animations
→ Up to 6 natural language descriptions per motion
→ Temporal segmentation of every action
→ Curated for humanoid robotics
→ In NVIDIA SOMA and Unitree G1 (MuJoCo) formats
From text to action. Now yours.
Go build → https://t.co/00PzoIBMWe
#NVIDIAGTC
The motion stack for humanoid robots is getting bigger.
Proud to see our data becoming part of the foundation it’s built on.
Thanks, @lukas_m_ziegler for the clear breakdown 🙌
This is actually sick! 🤯
A motion generator for robotics. and gaming.
This is MotionBricks cooked by @NVIDIAAI. It's a 15,000 FPS real-time motion generation for robots and games.
MotionBricks shipped to SIGGRAPH 2026 with code that integrates directly into NVIDIA's GR00T Whole-Body Control stack. 15,000 FPS, 2ms latency, 350,000 motion skills from a single neural backbone.
Okay, let's have a look how it works: first train one generative model on 350k production-grade mocap clips (BONES-SEED dataset from Bones Studio).
Then add "smart primitives" on top, a unified interface where you specify navigation targets, object interaction keyframes, and style prompts. The network generates everything else in real-time.
There's no animation graph., and no per-task fine-tuning.
Their demo-character navigates, picks up a sword, vaults a bench, sits down, switches between zombie/injured/skipping styles. Every frame generated by the network, in real-time.
I think that this matters as MotionBricks is now core to GR00T Whole-Body Control which is the same stack powering humanoids widely used in research across the globe.
Btw. code ships with an interactive G1 demo, but a full robotics-integrated release coming in ~1 month.
The motion stack for humanoid robots is getting bigger! 🔥
Check it out here: https://t.co/eiCcRTzTFc
cc: @NVIDIARobotics
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Welcome to Ground Truth!
A series where in a not-so-serious way we share our experience from building datasets for Physical AI.
In this first episode, two robots learn that the real world is messy, unpredictable, and full of... stairs that are all slightly different :)
SONIC just crossed the embodiment barrier.
@Solo_Tech ported NVIDIA's SONIC to the @AGIBOTofficial X2 Ultra – a completely different humanoid morphology - using ~2,550 clips from BONES-SEED.
Same data. Different robot. It works.
This is why we built BONES-SEED as a universal motion foundation – not for one robot, but for many of them.
Congratulations to the @Solo_Tech team on this milestone.
https://t.co/qsxhiN58fE
🚀 @Solo__Tech breakthrough: NVIDIA Sonic goes beyond the G1. 🌏
We’ve achieved a global first: migrating NVIDIA Sonic to a completely different humanoid morphology, the AGIBOT X2 ��
This is a massive leap for transferable humanoid intelligence. We are moving away from single-robot controllers toward architectures that generalize across diverse embodiments.
The Specs:
Hardware: AGIBOT X2 Ultra (31 DoF)
Precision: 14-DoF Dexterous Hands
Capabilities:
- End-to-end whole-body locomotion with manipulation
- Single leg balancing and stylized motion
- Upper body gestures
Big respect to the team fueling this innovation all the way!
@meetsitaram @zeeshaan_7788 @Samarth_1506 @DevSodhi @flyingtaxiguy @build @frontiertower @nvidia @AGIBOTofficial @nebiusai @UFBots @vitl2907 @XeniaBulatov @NVIDIARobotics
To learn more about Solo Tech at the frontier of Physical AI: https://t.co/BRZejo6e9c
#PhysicalAI #Robotics #Humanoids #NVIDIA #AGIBOT #SoloTech #EmbodiedAI #SoloSeven
@DhruvDiddi@Solo__Tech This is exactly what we built BONES-SEED for!
One dataset, many embodiments. Exciting to see SONIC transfer to @AGIBOTofficial X2 using a subset of our motion data.
Congratulations to the entire @Solo_Tech team!
SONIC. Kimodo. Now MotionBricks. Three @NVIDIA breakthroughs, all powered by our motion data.
From research to real-time production at 15,000 FPS. From digital characters to Unitree G1 robots.
This is what happens when great data meets great research.
Congratulations @TingwuWang and the entire team.
What is missing to bring real-time motion research into AAA games and real-world robotics?
We present MotionBricks, a step toward bridging this gap with two key components:
- a single generative latent motion backbone covering 350,000+ motion skills, running at 15,000 FPS with 2 ms latency and substantially improved quality and reliability.
- a unified smart primitive interface for locomotion, object / scene interaction, with fine-grained control over generated behaviors.
Webpage: https://t.co/aJE5skUuWD
Code: https://t.co/r56D3TJ8CW
Paper: https://t.co/CtOHXnHZMv (ACM TOG / SIGGRAPH 2026)
Great piece by @oyhsu at @a16z.
A sharp, coherent breakdown of why Physical AI is entering its own scaling regime.
The new input isn't language.
It's multimodal physical data.
Nobody was collecting it - there was no reason to.
Now there is.
Synchronized. Automated. At scale.
Many are starting to build this. We're already licensing it.
First the Kimodo model. Now the Kimodo Motion Generation Benchmark! @davrempe keeps building 🚀
Here's what's exciting: anyone training motion generation models can now benchmark them against BONES-SEED ground truth data.
This is how open ecosystems are built – one building block at a time.
https://t.co/PAZqkUYJF6
Thank you @davrempe and the @NVIDIA team.
Are you training motion gen models on @TheBonesStudio’s SEED dataset? Evaluate and compare your models on our new Kimodo Motion Generation Benchmark!
It includes an extensive text-to-motion test suite and code for computing standardized metrics.
https://t.co/E2rFfqwlLs