You guys asked for a deeper sim and that's what 2.9 is. Submitted.
Rebuilt Avatars: Player avatars completely redone. 14 hairstyles, 8 skin tones, 6 hair colors, beard options, all at higher resolution. Over 50,000 combinations across the 4,700+ players the game generates. Coach avatars got the same revamp.
Player Cards: Cards rebuilt from scratch to feel like a broadcast graphic. Team-color gradient hero that pulls each program's actual colors, oversized OVR display, archetype line, headline stat strip, and tabs for stats, ratings, game logs, and bio.
Coaching Systems: Biggest gameplay shift in this build. You pick an offensive scheme and a defensive scheme and they change how your team plays. 6 offensive options (Run & Gun, Motion, Pick & Roll, Princeton, Post-Centric, Balanced) and 6 defensive options (Man, 2-3, 3-2, 1-3-1, Press/Trap, Pack Line). Run & Gun teams shoot more threes and turn the ball over more. Pack Line teams give up fewer paint points but allow more open looks. Same modifiers run in live games and background sims so your scheme matters either way.
Scout Cards: Tap any team and you can now see their offensive and defensive playstyle laid out in full. Real game-planning is finally possible. Facing a Press team, you can scheme around it. Facing a 2-3 zone, you can prep your shooters. Pull up an opponent before tipoff and actually know what you're up against.
Recruiting Pipelines: Recruit generation now mirrors real basketball geography. Top talent clusters in real hotbeds. Class rank, position rank, and state rank show on every recruit. All-American badges flag elite prospects and State Player of the Year badges call out standouts in smaller states, but neither is an auto cheat code. An All-American is a strong prospect on paper, development still matters, and not every one pans out. State POY varies a lot by state. The real edge is taking a job in a strong pipeline state. Better states produce better players more often, and coaching in a hotbed gives you home state advantage on recruits everyone else is fighting over.
Smarter Rankings + Bug Fixes: Rankings rebuilt to reflect who's actually playing the best. Quality wins matter, strength of schedule matters, bad losses hurt. Plus a long list of bug fixes from your Discord reports. If you posted a bug, it's been looked at even if I didn't reply directly.
Android: Thank you for everyone who has been testing! We have finally got aversion that is ready for release and I am submitting it right now! I will keep you guys updated on when it drops❤️
v2.3 just submitted to the App Store, should be live in the next few hours!
biggest additions:
•full pregame matchup screen with stat comparisons, projected spread, and head to head stat leaders before every game
•completely retuned sim engine. possession based scoring, realistic stat distributions, coaching styles actually matter now
•conference prestige bands so leagues develop real identities over time
•revamped redshirt screen with OVR + potential visible
•team stats tab for scouting any program
•ton of bug fixes and polish across the board
screenshots are from a previous build so the release version will be even cleaner. more stuff coming soon, appreciate all the feedback from the discord and subreddit
We had a top ten team with students legitimately slamming tall boy bud lights on the hardwood that had been lined up outside the gates for ten (10) hours. Never forget what they took away from us and what this program can still be. Dark dark times