The Steam page is finally out!!
https://t.co/olFLW4YU0W
"What about a heavy armor vehicle that could climb up walls" - The very first idea came into my mind half a year ago, leads to my first game: ARANEA, BREACH!
#indiegame#gamedev
A wall shader I made, Now I can more wall variants with less efforts:
I was inspired by some Half-Life textures since they too have different combinations related with height.
#indiegame#Unity#gamedev
Some works from last week:
🟢Level transition.
🟢More assets for interior.
🟢Dialogue and cutscenes.
🟢Backwalking/sprint animation.
Also, like indicated in the sketch, I'll be focusing on vertical exploration this month, the most special part of the game. #gamedev#indiegame
@henningsanden A little trick I use:
If you changed many variables in one script, use the "Copy component" function, the value will be saved so you can paste them after turning into scene mode.
Small detail I made today:
After the cutscene, if the crate didn't been opened, it will automatically open for player. ( In case player need to run all the way back here again to grab that essential item. 1/10 score gameplay🧐)
#indiegame#ARANEABREACH
Nahh I'll just delete the dialogue avatar feature since I can't even draw a single front view avatar that fits my satisfaction🤨
Still donno how I draw her at the first place, through some really hardship I suppose.🫡Salute to former self.
WIP expression variants for dialogue avatar.
A fact about her: She's actually not quite clever as she appears to be.😂Personally, I really like the “beautiful but airheaded” character archetype.
3000% speed time-lapse of a 30 minute work on a 2 sec "drop a canister" animation...
As for ARANEA, I made her a little idle animation too!
(After installed she's been stiff for a month and a half...)
#gamedev#indiegame#ARANEABREACH
I'll just keep this behavior even after release:
You can cancel melee moveset by switching weapons and do imba damage!
Also, my game has bunny hops too (100% intended), bhop has a 0.33 sec window so it can be done very easily.
#gamedev#movesets#indiegame
Tried to write a sound track for the start menu:
I got absolutely zero music skill, so I can only made it rough, as long as it fits the atmosphere.
#indiegame#gamedev
Three days work for a brand new weapon and things behind it:
Changeable ammunation type.
Trail & decal VFX spawner.
Dot damage.
Damage number pops.
#indiegame#platformer#handdrawn_games
Been working on start menu these days, trying to make it closer to my game cover:
Sometimes I just staring at this spider moving up & down and doing nothing😳
#indiegame#platformer#gamedev
Gamedev Debug story today:
The coroutine just can't progress through this line.
I changed the bool into this format and the editor finally drops me an error like image no.3.
So, I should type "==" than "=" in this line, This tiny symbol almost took my entire day to find out.