I built a Wolf3D-style game in ~7000 lines.
No engine.
Just GX + raylib.
It has:
- AI (LOS + BFS pathfinding)
- RGB lighting + dynamic lights
- rockets lighting corridors
- native + browser build from same source
Trying to make a language focused on real game development.
https://t.co/h07oGHl9HK
#gamedev #raylib #programming
Yeah, it's ridiculous how bloated some build systems have become. Just to compile a simple C library, you now need Python, Perl, CMake, Make, and half the UNIX toolchain. 🫤🫤🫤
@cmuratori Yeah this is crazy, why the people use term C / C++ , that makes no sense at all, a very cunning and dirty trick of the creator of c++ to rely on his giant predecessor without whom he would not have succeeded.
@Jonathan_Blow I agree about high IQ with Jon, it is better to say someone who has strong logic and problem-solving capabilities, but without the friction of high impact by current known solutions, I mean problem-solving innovatively.
@tsoding It is insane how many people have nothing to do except to judge others,.. do something man!
They don't even know how low they are in reality, every second spent judging someone else or looking after what someone does, is just losing your own time to improve yourself lol!
Sometimes people online say that I'm not a good programmer... Then I remember that the same incoherent Internet noises say John Carmack is not a good programmer. Well, I'm ok with being as bad as John Carmack, thank you, incoherent Internet noises. ❤️
The problem we ran into was due to adding more database shards in the last minute to try to support the massive player numbers. Unfortunately there was an issue which caused multiple characters to have the same character id. Thankfully the problem has now been found and is being fixed at this very moment. Your ongoing patience and support is hugely appreciated and we will continue to provide updates as we learn more.