@aucratic It'd make the file way bigger to download, It'd probably be better if you just found a mod stacker for bo2 and stacked them yourself so they can co-exist as one mod.
🚨 CALL OF THE DEAD IS HERE! 🧟♂️🔥
The FIRST BETA of my 1:1 BO1 → BO2 port is OUT NOW for Plutonium T6 on PC!
Relive the map with classic gameplay, George A. Romero, weapons & the Easter Egg!
https://t.co/QlgTo33uEx
@handsarecracked@Hybsx Yeah, completely ported from the PC BO1 fully by me & It wasn't in any of the builds because from what I think is they couldn't renew the map without George Romero's permission but I could be wrong so take that with a grain of salt.
Found even more pre-alpha/early BO1 stuff while porting maps to BO2 👀
mp_berlinwall, mp_havana, mp_jungle, mp_munich, mp_temp, loadscreen_temp, mp_hotel & mp_discovery.
No clue how much of this has been seen before. #BO1#BO2#BlackOps#CODModding#CutContent
Was porting mp_hotel from BO1 to BO2 and found some pre-alpha stuff left in the files 👀
No clue if this has been seen before, but a few people are telling me it might be unseen.
#BlackOps#BO1#BO2#CODModding#CutContent#Treyarch
Call of the Dead is now running in Black Ops II. 🧟♂️❄️
After a ton of work, my BO1 → BO2 Plutonium port is basically finished.
Here’s a first preview of the map running in BO2.
Map ported by me.
https://t.co/zuZoYz6D5Q
#CallOfTheDead#BO2#BlackOps2#Plutonium#CODZombies