Games Research and Interaction Design Lab.
Interested in understanding people’s perceptions, behaviours and experiences as they interact with videogames.
More rewards create a more pleasing experience for the player - and make them expend more effort. Check out the write-up on some of our recently published research on video game rewards by @_DanielJ_
https://t.co/pj4Wq541Kd
The latest GRID lab paper "Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being" is free to download at present (before it goes behind the journal paywall). Please enjoy :-) https://t.co/lxyM7dVJVk
Huge thanks to @RDiddyAU and @qutesports for hosting our https://t.co/XwkEOlarex event today. All the fun was had and we’re already making plans for the next event (make sure you register your interest). Shout out to all our online participants (not featured in our photos)
WellPlayed is hosting an online event for Movember on 25/11! Play games, earn Valve Family and Friends keys (free Valve games for life), and raise awareness for men's mental health - all from the comfort of your own home.
Deets:
https://t.co/h5d0w3EOHB
This fortnight's bonus reading:
The ethics of human-chicken relationships in video games: the origins of the digital chicken (Fothergill & Flick, 2016). 🐔
https://t.co/wJKwMIMhzk
If you missed it, here are the intro slides to our #fdg18 panel #comingshitstorm on game design & research ethics in the age of big game data and automated engagement optimisation: https://t.co/v0sMttn2BQ
We have a short-standing tradition at the GRID Lab of getting together fortnightly to read/discuss an interesting paper that we might have otherwise missed. Broaden your horizons with us! This fortnight: teabagging in video games
https://t.co/zUyVoWK1dQ
New Psychology of Games article is up: Part of why Fortnite is so popular is the way it uses random rewards –and I don’t mean just loot drops. https://t.co/likyoxS4fe
"Board games are a magnet for people to come together." GRIDLab's @selentrky on bonding with #boardgames and #tabletop games 🐲🎲 https://t.co/4CB0axhtuw via @ABCNews
Esports & Competitive Gaming (June 2018).
Esports Games are potentially multiple and varied, and allow very different video game experiences. Here is the latest updated collaborative mapping of all these possibilities, whether the games have a competitive pro or amateur scene.
Our very own Daniel Johnson (@_DanielJ_) chimes in on gaming addiction. "When we pathologise those things ... we start confusing healthy normal behaviour with unhealthy abnormal behaviour." https://t.co/R25JZyQxIy
The influence of video game rewards on the player experience! Here's a link to our sparkling new paper - anyone can access for free for the next 48 days:
https://t.co/iDtvXdKnFO
A home repair simulator is one of Steam’s best-sellers https://t.co/APp1KlX5wm via @Polygon. I explain why these kind of "play a job" games are popular here: https://t.co/zJuf88Qvkf
Keen on #science, beer or both?
Pint of Science combines 🔬& 🍻 with 88 events across Australia May 14-16. Learn something new over a brew!
Program & tickets: https://t.co/aCP5TdpAJh.
Proudly powered by @CSIROnews, Australia's national science agency.
Thanks all for coming to the WellPlayed event at #Netherworld this past Sunday! Cubes were exploded, strange jelly physics fights on top of blimps were had, and prizes were won.