A brand new paper from @TheGRIDLab led by my PhD student Blake Kammerman. Well done, Blake! Do videogame rewards influence players’ subsequent prosocial engagement... https://t.co/xQn2Pz6eAl
We are advertising for a Lecturer/Senior Lecturer in digital games / VR / AR at QUT (please help spread the word). NB. Limited to people who have ongoing full-time work rights in Australia. https://t.co/nKPoAfQQ8T
Do you use Discord for both gaming and for work (e.g., teaching, conferencing, professional associations)? If so, please consider doing this 10–15min survey and enter for a 1/50 chance to win a $100 gift card. DM me with questions or to follow up. https://t.co/EaU8ixc5fB
Help us to understand & optimise the impact of videogames on the wellbeing of children. We're seeking females aged 7-13 years to participate in our Responsible Innovation in Technology for Children project in Brisbane this week. More info: https://t.co/wJpTLHViPo @_DanielJ_
The PACM HCI October issue, which contains all of the #chiplay2022 full papers, is open for the next 30 days. Download the papers and watch the videos in the @TheOfficialACM DL. https://t.co/HRnnV2KasJ
@MadaPotion brilliantly explaining how videogame play generates levels of cognitive activity similar to standardised cognitive tests #chiplay2022 - paper here https://t.co/A9mygGNHOM
🎮ESPORTS RESEARCH
Do you play Valorant, Apex Legends, CS:GO or Rainbow Six Siege?
I'm a researcher interested in improving performance of esports players. Please see the study details below or contact me for more details.
EOI here: https://t.co/vCF5ttffU0
#esports#research
More sessions have been added in August & Sept for our Responsible Innovation in Technology for Children project! Find the dates & more info here: https://t.co/QVw8yq0jPl @_DanielJ_
Help us to understand & optimise the impact of videogames on the wellbeing of children. We're seeking children aged 7-13 years to participate in our Responsible Innovation in Technology for Children project in Brisbane. For more info, visit https://t.co/QVw8yq0jPl @_DanielJ_
The latest GRID lab paper "Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being" is free to download at present (before it goes behind the journal paywall). Please enjoy :-) https://t.co/lxyM7dVJVk
We are hiring 2 post-docs to work with us at the ARC Centre of Excellence for the Digital Child (around digital play, videogames, digital technology design, digital literacies and STEM, digital technologies and wellbeing). 3 yrs FT. Pls share! https://t.co/yAqUa2agbE
@elisamekler I’m so sorry for your loss, Elisa (and ours as a community). I hope it’s some comfort to you to know how much April valued her relationship with you. 1/3
@elisamekler I don’t know if this will resonate but in my own recent experiences with grief I’ve found the “ball and the box” analogy extremely accurate. And when the waves come I think of the pain as a way of remembering (and honouring) the person I lost, it sort of helps… 3/3