Going to take a good amount of time away from gamedev. Will still keep an eye on Turnover and I'll check my DMs here and there and keep in touch with any issues.
Looking at a recent code profile of Turnover, I think I have taken my optimization work as far is it can go. Along with SFML improvements to be included in an upcoming update, the game now runs full speed on my very low-spec test laptop. I'm pleased.
Are you extensively using sf::RenderTexture in your game? Does your game represent a real world use-case? Then it would be great if you could give this optimization a try: https://t.co/Iw7kONAWP2
#SFML#gamedev
Really happy that Valve added the ability for developers to mark issues as fixed in their games' discussion forums. Helps keep the community informed on what has been addressed.
The FINAL 48 hrs of the CROSSNIQ+ Kickstarter campaign begins now!
CROSSNIQ+ is a late 90s flavored arcade puzzle game inspired by all of your PS1 and Dreamcast favs.
We're currently FUNDED at $11,110 - let's see if we can reach the $15k stretch goal!
https://t.co/3gu0d7UMJ9