we're aiming to build the biggest game around crypto twitter on Solana
7 months ago we started building a fantasy game. a reimagined @fantasy_top_, more dynamic, funnier. took "slavery" as the core theme. called it Slaverse.
months of dev. lots of problems. a lot of money burned.
5 months in we did a zoom out and realized we fucked up. the economy didn't work. the model was broken at the core, not something you fix with tweaks. on top of that X sends an email saying the account violates community guidelines.
honestly, it was painful to admit.
sat down to rethink everything. analyzed a bunch of web3 games and landed on a simple thing: players don't care about gameplay or mechanics if there are no strong financial incentives. the goal is always earning.
that gave us an idea of what a web3 economy should look like. but we couldn't fit it into Slaverse. we'd have to redo so much that starting from scratch was easier. tough call. 5 months of work down the drain is no joke.
so we built Pimpire (@pimpiredotfun)
you play as a pimp, build your empire of crypto influencers and earn from their performance on X. no card battles like in classic fantasy. all mechanics built for the web3 user.
cards have rarities. gacha mechanics inside. influencers represented as cards also earn revenue. fair reward distribution is something we care about.
7 months in and we're basically starting over. but this time we know exactly what we're building. and who we're building it for.
soon.
The risk/reward of putting your capital in crypto has never looked worse.
Not only are returns getting compressed, but AI is massively increasing the attack surface for hacks.
Crypto is no longer the best place on the internet to achieve financial freedom.
what https://t.co/MfLO0eqxKC actually built, and what almost nobody talks about in the post-mortems, is a real-time market on attention.
for the first time you could watch a KOL post something and watch their price move 30 seconds later. people were betting on each other in public and everyone could feel it.
that loop was the magic. the card game wrapper around it was the mistake.
they spent 2.5 years trying to make a sustainable collectible game out of a mechanic that was actually a degen sport. wrong shape for what they had.
we're building the version that keeps the loop and drops the wrapper. soon.