I’m NOT excited and I’m NOT thrilled. I’m honestly scared to share this, but I’m not a coward. I have to show you what you helped us create.
None of this would have been possible without your help, and we can’t finish it without your support
https://t.co/5TCrRcURWo
New on the Blog: “Messenger” — a Case Study by @abeto_co
https://t.co/Mcl3kmhnDQ
Dive deep into this interactive experience and discover how abeto captures a unique balance of total tranquility with a subtle sense of “oddness” — all within a game.
Speaking of great locomotions… the transitions in Inside feel incredibly organic.
btw I still remember the tension in this scene like it was yesterday.
THE WORLD IS A SUNLESS VOID. THE LIGHT IS FADING. YOUR SENSES BETRAY YOU.
Eclipsium is OUT NOW on Steam.
Dive in. You will find no comfort here.
https://t.co/e6QnEUbDuR
My son has recently got into gaming, and of course, he wants to play elden Ring. He has autism and is 8 years old and is very low level and refuses to let me help him at all. This is him fighting Radahn. @Schrodingersba4@NightSkyPrince_@philipharts@_subtxt_@BltzZ7
Part 1.
Here’s a short video of how we utilize the “sound-painting” technique, based on the principles of visualizing sound with an oscilloscope, to create an upgraded version of ROW installation.
#row#tundra#newmedia#installationart
Check out a new trailer for MOUSE, an upcoming first-person shooter filled with the charm of 1930s rubber hose animation.
Here's when the game will be released: https://t.co/ltJQDfS2mb
#mouse#games#videogames#gamedev#indiedev
Used all my life savings to survive 2yrs while I animate 14-18hrs/day, 7days/wk, for the duration of production. Also paid out of pocket thus far spending 35k. Not accounting for my time, budget of this film is 35k. No savings left & need help finishing! https://t.co/JgB2FRdFr3