It’s official, DOOM: The Dark Ages has launched!
Congratulations to @idSoftware and everyone who brought this incredible project to life.
We’re stoked to have played a part in this epic ride.
https://t.co/uLJNNwGAK9
Happy slaying everyone..
#doom#idsoftware#realtimelighting
Surprising? Maybe.
But being onsite is how we stay aligned in methodology, rhythm and mindset.
Remote with clients, onsite with the team.
That balance is what keeps us sharp, focused, and fully in sync!
#nobodystudio#outsourcing#onsite#3d#animation#blurstudio
Our Starfield Reel is out!
We’re proud to share our real-time lighting work on Starfield and Shattered Space, created in collaboration with @BethesdaStudios.
Nobody Studio adapts to any pipeline, any software, anywhere in the world!
#nobodystudio#starfield#shatteredspace
Here’s a look at the lighting work for "Starfield - Shattered Space".
It’s always exciting to see how small lighting tweaks can completely change the mood!
Services: Key Lighting, Lighting.
#nobodystudio#starfield#lighting#bts#bethesda#collaboration
Nobody Studio is heading to GDC 2025 for the full week - if you're interested in learning more about our services and recent projects, you can schedule a meeting with us through the GDC app.
Looking forward to great conversations!
#GDC2025#nobodystudio#animation#cinematics
Nobody Studio has been a SCOP since the very idea of its creation.
Being a SCOP means sharing at least 25% of profits with the team. So far we’ve chosen to go beyond that - because it feels right.
Fair. Simple. Just the way it should be !
#nobodystudio#scop#profits#share
“Doom: The Dark Ages” Dev Direct dropped yesterday, and we’re excited to have had a chance to work on one of the most awaited FPS games of this year in collaboration with id Software !!!
--> https://t.co/KsWGh7kzf7
#nobodystudio#doom#collaboration#idsoftware#bethesda