Professional cellist, gamer and movie maniac.
Star Wars, SF books, old DOS games and movie scores addict.
Principal Cello at Moulin Rouge! Das Musical Germany
I waited 35 years for this moment...
Meeting the Maestro at a rehearsal in #LaScala#Milan was a moving and humbling experience.
His gentle and patient way to work, his dedication and love to the music is as big as his fans' love to him...
#StarWars#JohnWilliams#Cello#Nerd
2/2
We will not be able to freely access the movies, books, and music that we have loved. I would be a have-not. That's what I'm afraid of. This is not greed.
21 years ago in 2003 Star Wars Galaxies: An Empire Divided by #LucasArts and #SOE premiered.
A bigger than a galaxy #MMORPG,with complicated career paths,beautifully crafted locations & endless possibilities closed it's servers in 2011. Still, it lives in many fan projects...
🚨Awesome little BTS on HOW WE MADE THE MUSIC to #MastersOfTheUniverse just dropped!!
Choirs! Orchestras! Synths! Keyboards! Drums! Guitars! More Guitars! Bird sounds! Brian May!
🔥🎸🔥
RIP Bobby Prince. He was 81 years old and passed on Tuesday.
I received a DM from Joe Siegler last night with a link to Bobby's obituary (it is linked here): https://t.co/npIGPh9r5z
Bobby was the epitome of a southern gentleman. Residing in Tennessee he had a smooth southern drawl and a warm, friendly smile and always friendly and eager to help. He was a joy to collaborate with. We collaborated with Bobby on something like 17 projects at Apogee & 3D Realms from 1991 to 1996 or so.
Bobby would often fly down for a week at a time on large projects (like Duke Nukem 3D) because he thought it was important to be in the office and mingle with the team and talk to people and dial in what sort of music was appropriate. Bobby could often be found with a recorder going around the office recording sounds for a game. It was a joy to have him in the office and he felt like every other team member.
One of Bobby's defining traits was his ear for melody. He created tune after tune that you could hum in your head. His music was sticky. He could effortlessly transition from happy cheerful music in Cosmo's Cosmic Adventure or Commander Keen to dark and moody music for Doom, Rise of the Triad or Duke Nukem 3D. Or period style WW2 movie influenced style of music in Wolfenstein 3D. What that man did on an AdLib card with limited instruments was staggering.
Bobby was a prolific creator. Looking back and considering his body of work, he was essentially the Hans Zimmer of early shareware games. And all of that came from him being so passionate about music, and video games which were just emerging, that it started as a hobby and was the polar opposite of being a lawyer.
Bobby was blessed with a creative gene and a generation of early gamers were blessed with his music. Bobby defined a generation of music for early shareware games and he was recognized for his work. His impact is eternal and he's been a legend for 3 decades. His work lives on and he will be greatly missed. #bobbyprince
May 3, 1977: Star Wars: The last shot was a model shot of a star destroyer rotating for shot 110P—Lucas wanted the correct speed of rotation as the droids look out of the window. George gave his OK #OTD. The film was released May 25.
https://t.co/ShlnNrGsdF
Strap yourselves in, Washers. We're needed in a galaxy far, far away ✨
The STAR WARS Pack is coming to PowerWash Simulator 2, Summer 2026 for PC, Xbox Series X|S, PlayStation 5 and Nintendo Switch 2 💦
Available to wishlist now!
Can’t quite believe the ZX Spectrum turns 44 today! 🙏 I’m even less willing to acknowledge I’m more than a decade older than it!
On 23 April 1982, Sir Clive Sinclair unveiled a rubber-keyed, rainbow-striped 8-bit computer at the Churchill Hotel in London. It cost £125. It sold over five million units. It contributed significantly to the launch of the British IT industry.
Around twenty thousand+ games were made for it including of course Jet Set Willy, Atic Atac and my personal fave - The Way of the Exploding Fist 🤜 💥
In the middle of an AI arms race, it’s worth remembering how simple the computing experience used to be.
What was your first ZX Spectrum game?🕹️
While Star Wars: A New Hope began shooting 50 years ago today on March 22, 1976, sound designer Ben Burtt had already been hard at work on the film for many months. He was busy recording animals, machinery, vehicles, and all manner of distinct objects in his efforts to build a vast library with which he would design original sounds. That included the voices of droids and Jawas, which were among the characters shot on that first day of production in the deserts of Tunisia.
Read more here: https://t.co/IrFHgAhC8X
50 years ago on March 22, 1976, Star Wars began filming in Tunisia. Among the shots captured were the first attempts at Luke Skywalker's view of the iconic twin sunset. Although that first day's sunset shots were not ultimately used, they marked the first live action plate photography ever captured for Industrial Light & Magic, who would be tasked with adding the suns to the background. ILM was less than a year old that spring of '76, and were busily preparing their visual effects pipeline at their Van Nuys, California studio.
Read more here: https://t.co/nRsEo9Kdhs
50 years ago in 1975, Ben Burtt didn’t just start the company that we know today as Skywalker Sound – he was that company. This year Ben became the first in Lucasfilm's history to reach 50 years of service. He recently joined our team to discuss his continuing adventures in filmmaking.
Learn more: https://t.co/5LBeF0jpLz
Renaissance knives with musical notation. The knives come from the first half of the 16th century, from Italy. They have musical scores and lyrics engraved on both sides. On one side is a blessing, which was perhaps sung before the meal, and on the other side is a grace, which was sung after eating.
50 years ago in December 1975, the artists at ILM completed their first X-wing miniature. On https://t.co/MuIAmBONEb, historian and modelmaker Jason Eaton takes us behind the scenes, showcasing his decades of research about the many, many ingredients that went into this iconic starfighter.
Read more: https://t.co/vWeprrBHrD
It's DOOM’s 32nd birthday today! It amazes me how far this rebellion of a game has travelled. We wanted to build the the greatest game we could imagine playing, and generations of players have kept it alive. It’s one of the great privileges of my life.