Removing barriers to experimentation isn't removing challenge. It's allowing players to engage more deeply with the game. That engagement allows them to connect better and stay longer.
İnsanların yeni şeyler denemesine izin vermezse blizzard, insanlar sıkılır benden söylemesi, talent sıfırlama, montun 100g olması yada bomboş bişeyin 50g olması gibi çünkü herkes oyunu deli gibi oynamıyor. Bazılarımız mesaiden sonra 1-2 saat rahatlamak için oynuyor
At the end of the day Blizzard will do what Blizzard wants. If they lose your $15, then they will lose it.
Keep voicing your opinions.
But don't be surprised if it ends up in a direction that doesn't fit with you.
It's ok.
𝐈𝐓𝐒 𝐑𝐎𝐔𝐆𝐇 𝐎𝐔𝐓 𝐓𝐇𝐄𝐑𝐄 𝐎𝐍 𝐓𝐇𝐄 𝐏𝐕𝐏 𝐒𝐄𝐑𝐕𝐄𝐑𝐒
Selecting the PvP ruleset means you're signing up for PvP anytime, anywhere.
@ElliottVenczel couldn't even enjoy a relaxing fishing session before someone from the Horde got the jump on him.
Blizzard had the winning formula for WoW Forever.
THEY HAD IT.
Then the people with gamer chairs, neon lights and cheap shitty energy drink sponsorships in their X profile started complaining because it was too hard for them.
Because what is longevity amirite?
Blackfathom Deeps, 1 hour and 4 bosses in:
Boss dies, level 20 Mail belt drops
23 Holy Paladin rolls Need
27 Prot Warrior after being silent and cooperative, loses his mind and hearths
RIP Group 🕯️ @Warcraft#WoWForever
This is a substantial issue. Even with a group there are numerous quests where item drops and spawn time are greatly out of sync. It definitely does not feel fun.
Doing a quest requires you to loot 10 items the "Wowforever classic" put a timer on because area was shit 5-7 mob spawn 5 + people in the area. I'd like to hear from casual players how do you find time to level and do quests when they take this long? like if you had a full time job what do you even get done in a 2-4 hour session?
Unpopular opinion: Some WoW Forever players are optimizing every ounce of enjoyment out of the game.
We're not even a week into launch and people are already treating leveling like a second job.
Perfect routes. Perfect talent builds. Perfect XP per hour. Skipping everything that isn't efficient.
Whatever happened to exploring Azeroth, finding random quests, and actually enjoying the journey?
Maybe hitting level 60 as fast as humanly possible shouldn't be the entire point of playing.
first time playing WoW, i've made 2500 gold ($6000+ FMV) already and technically paid off the Nvidia DGX Spark I used to do it (OpenJev) - hint: warlocks
Curious what else I can do, would love to learn how to flip the auction house if anyone is willing to teach me.
ArcheAge Chronicles has been rated, and our score is 5.8 out of 10.
Despite its distinctive hybrid MMO approach and compelling open world exploration, ArcheAge Chronicles is held back by major technical issues, a restrictive leveling system, and underwhelming combat.
This has not at all been my experience. Just today I had multiple groups that form for one quest objective and then share another to go complete.
I even had someone message after the group had disbanded to give me an item that had dropped that they didn't need.
I am adding and getting added to friends lists regularly.
WoW Forever has a MASSIVE antisocial player problem, and it's honestly starting to piss me off.
What the hell happened to the social aspect of World of Warcraft?
Every single time I group up with someone to complete a quest, it's the EXACT same experience.
We group up, kill three mobs, loot the quest objective, and the SECOND that final mob dies, they immediately leave the group.
No goodbye. No thank you. No conversation. NOTHING.
The worst part? WE STILL HAVE MORE QUESTS TO DO IN THE SAME AREA.
There will literally be another follow-up quest in the EXACT SAME CAVE, and these people would rather immediately disband the group than spend another five minutes questing together.
I've had people abandon me DEEP INSIDE CAVES, surrounded by respawning mobs, because they finished their objective and apparently couldn't be bothered to help me get back outside.
You can't even say goodbye before they're gone.
What happened to making friends? What happened to helping other players? What happened to meeting someone while leveling and spending the next two hours questing together?
We're playing a MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME, and people are treating every other player like a disposable NPC they can summon whenever they need help killing three mobs.
At this point, I don't think layering is the biggest threat to the social experience of WoW Forever.
It's the players themselves.
Am I seriously the only person experiencing this?
@LegendaryNeuro I fundamentally disagree with you that an early access release of a game like Archeage Chronicles is the same as a release of a game like WoW Forever.
They just aren't.