The Steam page was badly outdated, so I refreshed it with new screenshots, new descriptions and a quick gameplay showcase.
Wishlist if you feel like it, but you don't have to click through, I posted the same video here anyway: https://t.co/qKxxjlwlnL
Music by @JosephComposer really brought it to life.
Had to learn a bit of video editing on the way, another skill I didn't ask for. #indiedev
New crew report scroll
-Shows every person under your command, recruited or under arms, each in their current state
-Hovering a sprite highlights its portrait, hovering a portrait highlights the sprite
-Every new game rolls your crew from the character pool, each with its own rarity, name
-Items, skills, health, additional multipliers easy to check.
#indiedev
"Let it at least be simple and unified." Horace
Foldable scrolls for aciton buttons and UI
-Useful with the growing number of functions
-Useful across diffrent UI scales and resolutions
-Small toggles let you reorder however you like
-Coloir coding per UI category, so you can tell them aprat when folded. #indiedev
Nine sectors around the party position pushed me into adding more optional shortcuts:
-QEZC next to the usual WSAD, so diagonals are one key away
-Picking the formation’s next position this way turned out pretty comfortable
-All customizable in settings
#indiedev
I spent a lot of time picking the colours for this project. My two monitors sit at opposite ends of the colour gamut, and on the weaker one the game looked washed out.
Manual tuning always annoyed me, and not everyone has the eye for it.
So the game now detects your display’s colour range and compensates (contrast, hue, saturation and more) to keep the look I intended.
#pixelart #gamedev #indiedev #colours
“Famine makes greater havoc in an army than the enemy.” Vegetius
I dropped manual resource hunting on the map a while ago. Less micro, a small nod to the Settlers.
music: @JosephComposer
-Crew members walk out on their own and come back with the resource, or empty handed if the for ex hunt fails
-Food drains all the time, wood goes into building, gear, ammo and ship repairs
#indiedev
@Necdilzor Thanks! The monitor reports its colour range in its EDID, and the game reads it through a Windows API. It then blends a correction I tuned by eye on both ends.
@TheBigLamboski@JosephComposer You can also buy food, or get it diffrent ways like fish while sailing. Lacking it won't end game or kill your crew only give debuffs
I needed a few new icons for the heroes perks and their unique units:
-spear throw before the charge
-counter-attack after a hoplon block
-double pike strike during one hold ground
-piercing javelins making shield unusable
#pixelart