The site is live: https://t.co/g0P8FNEB3L
Five runes are hidden across it. Find all five and the grimoire opens - notes on the world, on why we build a book that moves, and entry into the closed beta pool.
Good luck.
New post on Patreon!
We just dropped a fresh pack of atmospheric wallpapers featuring the dark forest, cozy hearth, and key lore views of The Tale of Ordinheim.
https://t.co/VV41stHZtF
A new devlog for The Tale of Ordinheim is live!
Here’s what we’ve been working on:
🔥 Main milestone complete - preparing for closed playtest (PC & Mobile)!
🛖 First playable location with world interaction ready.
🍲 Cooking & crafting system added (rest & prep near the hearth).
🏆 Achievements system integrated to track your story.
Details of the closed playtest will be available soon. Stay tuned!
#indiedev #pixelart #gamedev #darkfantasy #RPG #indiegame
@AnActorExplains Thank you!
Nothing on Steam right now. We're a small team building this quietly, so the release side of things is still an open question
We'll keep everyone posted.
The site is live: https://t.co/g0P8FNEB3L
Five runes are hidden across it. Find all five and the grimoire opens - notes on the world, on why we build a book that moves, and entry into the closed beta pool.
Good luck.
Most games get a world after the code.
Ours started as a novel. Ordinheim was written before it was played - a world slowly rebuilding itself after something broke it.
Now we're making it a pixel- art RPG. From Ukraine.
Follow the build.
The Howling Fox.
A tavern in Berikand, the last warm room in a very small village. The first scene of the book, and the first place you'll stand in the game.
Ordinheim is a world slowly putting itself back together.