3 NEW ADC ITEMS NEXT PATCH:
DOMINANCE
40 STR
150 MANA
4 MANA REGEN
15% AS
Basics deal damage as if you had 20% pen (can over cap %pen)
TOXIC BLADE
25 AD
100 HEALTH
20% AS
10 PEN
25% ANTIHEAL. 7% AS FOR HITTING A GOD. REDUCE GODS AS BY 7%.BOTH STACK 3 TIMES
SILVERBRANCH BOW
25 AD? (COULD BE WRONG)
30% AS
10% PEN
EVERY 3 BASICS. FIRE AN ARROW THAT DOES 25% DAMAGE TO THE TARGET. EVERY 1 AS, FIRE AN ADDITIONAL ARROW.
so.... they made her early even weaker and her late even stronger... + giving her the option to now build shit like dusk and dawn... interesting
only thing I got an issue with is the Q CD change. They will probably buff this again later down the line but honestly this is okay
Patch 26.15 Full Preview!
Belveth
- This patch, we're launching a set of Bel'Veth changes that are aimed at making her gameplay pattern around her early levels weaker (which is currently very high skill skewed), in order to allow her to fulfil her fantasy as a late game scaling champion
- The major changes here are making her Q at early levels function more like a regular dueling ability (4-1s CD) to still allow her to have high uptime on this skill, but also reduce just how heavily she can put certain champions behind with early invades in particular when her Q is at 1s CD
- Historically, this has caused us to repeatedly nerf her when she is particularly strong at doing this, resulting in her being balanced around this capability at a loss to many of her other more core, resonant functions
- While we acknowledge that there's a subset of Bel'Veth players who love this capability, broadly, we think it's paying too many tradeoffs for the rest of her audience
- She's also receiving a pretty significant hit to her base stats to allow power budget for some of the other areas that Bel'Veth players have had strong fantasy and resonance with
- Mainly, the major change on this patch is giving her empowered form infinite duration at level 16, which hopefully feels like a good blend of mechanics and fantasy alignment
Riven
- Since the release of Gluttonous Greaves + a lot of healing from Endless Hunger buffs and the surrounding ecosystem, she has risen to the top of the pack
- As a light fighter broadly, she's having the shape that we think is reasonably healthy, though long term, giving her more choices in the first slot other than Axiom (eg. more durable paths as well) would be broadly desirable (though she synergizes very well with the ability haste there), that would allow her to have other modes of success that aren't just one shotting her target
Morde
- Morde's ult changes from last patch were really cool
- However, they overshot in magnitude and we haven't been super happy with the ult gameplay after seeing it on live, losing a lot of the tension in whether or not he will successfully 1v1 them and also making Morde feel a lot weaker outside of his R moment
- One of the core concepts of the Juggernaut class is that they should have windowed moments of target access, but should have on average less continuous target access than other classes (eg. lower base movespeed for example)
- We think that Morde could do with more target access broadly, but through this type of windowed access, hence buffing his E
Bel'Veth rework on PBE:
- Base health reduced from 610 to 580
- Health growth increased from 105 to 110
- Base AD increased from 60 to 55
- Base armor reduced from 32 to 28
- Armor growth reduced from 4.7 to 5
- Base attack speed reduced from 0.85 to 0.67
- Attack speed ratio reduced from 0.85 to 0.67
- Basic attack cast time reduced from 0.25 seconds modified by AS to 0.22
- Total basic attack time increased from 1.010 seconds to 1.493
- P basic attack + On-Hit damage incrased from 75% to 25%
- P attack speed duration reduced from 5 seconds to 3
- P attack speed reduced from 20-40% to 20%
- P no longer stacks up to 6
- P attack speed per kill increased from 0.28-1.1% to 0.1-2%
- Q base damage incrased from 0-20 to 15-35
- Q AD ratio increased from 100% to 105%
- Q bonus monster damage changed from 55-95 to 80%
- Q minion damage increased from 60-100% to 100%
- Q dash speed changed from 800-1000 to 850
- Q cooldown increased from 1 second to 4-1
- Q direction cooldown scaling changed from 1 Haste per 4% bonus AS to 1 Haste per 5% bonus AS
- W base damage increased from 70-230 to 80-320
- W AP ratio incrased from 125% to 150%
- W AD ratio removed
- W knockup duration reduced from 0.75 seconds to 0.5-1
- W slow reduced from 50% to 30%
- W slow duration changed from 1.25-2.25 seconds to 2
- E base damage per attack increased from 6-10 to 10-18
- E AD ratio per attack increased from 8% to 12%
- E missing health bonus damage reduced from 0-300% to 0-100%
- E monster damage increased from 150% to 200%
- E bonus strike scaling reduced from 1 per 33.3% bonus AS to 1 per 41.67% bonus AS
- E damage reduction changed from 35-55% to 20-60%
- E lifesteal increased from 20% to 20-40%
- E cooldown changed from 20-16 seconds 24-12
- R base on-hit reduced from 6-14 to 1-9
- R on-hit bonus AD ratio reduced from 12% to 3%
- R AP ratio Damage: 6/10/14 (12% bonus AD)
- R on-hit monster damage changed from 30-70 (+ 60% bonus AD) to 10-90 (+ 30% bonus AD)
- R damage AP ratio increased from 100% to 150%
- R health damage reduced from 25% missing to 20%
- R base bonus health increased from 100-200 to 100-400
- R health bonus AD ratio increased from 120% to 150%
- R health AP ratio increased from 90% to 150%
- R True Form bonus attack changed from 10-20% to 5-25%
- R True Form bonus attack range changed from 75 units to 25-125
- R True Form now increases size by 5-25%
- R True Form no longer grants 10-80 bonus move speed out of combat
- R True Form duration reduced from 60 seconds to 45
- R True Form duration is now increased to 90 seconds at 40 stacks. At 80 Lavender stacks, buff lasts until death.
Seen this trend recently where people comment on how people that like the colour purple behave.
As someone who likes the colour purple, I can absolutely confirm that all of us are batshit crazy about it