@dsmerdon@ChessNumbers I'm curious how you would go about this. I suppose one proxy for the objective white advantage could be a large sample of high level engine games, reflecting the opening distribution of human games.
@ChessNumbers Of course, it is not possible to separate out these effects, and we will always just observe an average edge. But the thought experiment is interesting!
@ChessNumbers Agreed. My point was that the white edge is due to either a) white being objectively better (evaluation of the position), hence having a higher expected score or b) players playing better with white (under the assumption of equal ratings) or a mix of both.
@predict_addict I agree that Bayesian stats isn't needed in the vast majority of cases. However, it's still important to realise that particular problems are better suited for a Bayesian approach. And, depending on the business field, it may appear more or less often.
@ChessNumbers@NorwayChess Indeed, also considering that an arma game is dependent on a classical draw, probably making it slightly imbalanced rating wise (if we assume a variable draw rate, as I typically do).
@ChessNumbers@NorwayChess That's an interesting stat. Seems fair enough. I wonder how much each additional minute on the clock corresponds to in positive expected playing strength - should be quite a bit (although armageddon is quite random as we know).
@Herover Maybe better with the fraction of marriages to divorces? Regarding Lolland/Kalundborg/Nordfyn, the demographics are also quite different. Higher proportion of young singles in Copenhagen/Aarhus, while higher fraction of couples with kids in remote municipalities.
@GrandChessTour@STLChessClub: Does anyone know what happened to the Universal Ratings System? No update since October and it appears difficult to reach the devsπ
Today I played my first OTB game in a long time (Danish Team Championship). What did I play here? It feels good to get a "live" puzzle rush moment and actually find the solution π #chess#chesspunks#chesspuzzle