Still working on my game ๐ฎ
But I just got an idea for another app.
Almost every app I build starts as a personal tool โ something I want to use myself every day.
And honestly, I love building software this way.
Released #Achievements v1.2.0 on iOS.
Added colored group backgrounds and a separate section for completed achievements. Also fixed a bug where the wrong achievement could open when editing.
While working on updates for the iOS version of Achievements, I'm still maintaining the old Android one. A user asked for a small UI change โ added it today.
This time, before writing any code for Achievements, I'm building the whole app visually in Figma โ screens, colors, flows. Trying a "design-first" approach for this project. Feels great so far.
#IndieDev#ReactNative#Figma
Starting work on my next app โ Achievements. A small indie project to make everyday life feel a bit more like a video game. Let's build something cool again. Stay tuned!
#IndieDev#iOSApp#ReactNative
After shipping my first iOS app last week, I'm jumping right into the next one. This one is all about making life feel a bit more like a video game. Excited to build, learn, and share the journey here.
#indiedev#iosappdevelopment
Wrap-up.
Despite all the mistakes, I finished the app โ and learned a lot. I hope this is useful for someone working on their first indie app too. And I'll definitely keep these lessons in mind for my next project.
Extra point.
I tried to keep my GitHub activity fully green, but not every day is productive. Some days my only commit was renaming a button just to fill a square. Other days were spent planning or organizing Trello boards โ useful, but not code. Now a green grid isn't the goal.