Hey Playdate owners! I just dropped “Super Kick Ball 1982” – proof of concept for Playdate, inspired by arcade classics. It's simple, it's fun (unclear), and I need your feedback!
Try it out and let me know what you think. #Playdate#IndieDev
Download: https://t.co/7olw3erhZH
@SEUR_responde no tener un ser humano al teléfono para resolver problemas de logística es todo un acierto.
Super práctico llamar 5 veces a 4 números distintos para que nadie te resuelva el problema.
Bravo.
Whatajong is live on https://t.co/zVPacSkt7Q now! Should I also release it on steam too? I think it's not worth it since it's 100 bucks that I won't likely recover (not the kind of game that sells well over there).
https://t.co/qyhUoPLuld
@T_mobilitat L’aplicació és absolutament HORRIBLE .
És incapaç d’escanejar la tarja física, i afegir una digital no funciona.
Després de 5 intents per comprar títol integrat, he comprat un viatge únic a la maquina perque per la app era impossible.
Gràcies per fer-me perdre temps i diners.
Hace un tiempo le dije a un colega “en el futuro no hará falta renderizar, la AI generará los juegos al vuelo” y me dijo “estás flipando”.
Voilà.
Técnicamente es una AI que ha jugado mucho a DOOM, y lo está generando “de memoria”.
https://t.co/wF22IYGU9z
Obstacles have been created.
You can now chip the ball over obstacles. Master your aim, finesse your shots, and conquer new challenges in Super Kick Ball 1982.
(Hopefully) Soon on your #Playdate.
Have I just spent 4 days rebuilding the camera system of Super Kick Ball 1982?
I have. Now I have to work on that ball’s physics. The lack of bounciness is not good.
@TheIndieManiac Just added waypoints, and smooth camera panning to my #Playdate game Super Kick Ball 1982.
Next: offscreen object tracker. Can’t have a game where you don’t know where the heck the ball is. Right?