@DraculaIsLameAf@iSherpool Well I didn't see it so I couldn't tell, no hate btw I hope we're both on the same page of a friendly back&forth. I hope you have a good day
@DraculaIsLameAf@iSherpool Could've : a common contraction of the words "could have" It describes something that was possible in the past, or an opportunity that existed. Ps im always happy to take a kid to school
@DraculaIsLameAf@iSherpool My point still stands, they've started the path to doomsdays promotion in S7. They could've shifted resources towards developing a playable Thanos the same way they shifted resources towards these modes.
@AskrSMNBrandon@Famousjay1_@SLOplays First, RL's connection is not peer2peer it launched with dedicated servers (I can tell u don't understand the difference)
Second, it had crossplay between ps4 and PC from day one. ( the infrastructure is there )
Third, still took em 3.5 years to implement full universal crossplay
@Famousjay1_@SLOplays It's takes 9 to 18 months of development to introduce crossplay to a peer to peer connection based game, development includes rewriting the netcode, syncing the tick-rate,building a global relay server infrastructure. Not to mention acquiring console certifications and anti-cheat
@MugenLord The Tenkaichi/Sparking and Raging Blast games are made by Spike. This is a game from Dimps, they "ditched" their Budokai formula for Xenoverse.