Lowkey he’s exposing a big problem this industry faces, editors are treated like dog even with the biggest of creators. Every editor is underpaid and it’s created a norm outside of this culture that editors can take on multiple hats and be happy with crumbs for payment
People are missing the point it being this simple acts as a good introduction to Pc gaming, the idea of the steam machine was always a good one for people who want to play on PC without being within the actual ecosystem
'Avatar Aang: The Last Airbender' is getting a limited theatrical release 🍿
• It will be shown in theaters starting July 25
• This will allow it to qualify for awards
(via @Variety)
KytyPS5 v0.0.2 is a major step for PS5 emulation on Windows, adding a new shader recompiler, better graphics, audio and video support, plus more games reaching gameplay. Early, but real progress. #PS5#Emulation https://t.co/aJeu9R0UWO
NEW: More details on PlayStation’s reported digital strategy:
- No plans to reverse its decision on physical media
- Retail strategy won’t change
- Stores will reportedly sell empty game cases with download codes
- Sony believes players will eventually accept a 100% digital future
- Insiders claim Sony sees little need to maintain close contact with fans, trusting the strength of the PlayStation brand and community loyalty
Selling first-party games digitally also allows Sony to keep 100% sale price, instead of sharing roughly 30% with retailers.
An analyst told IGN: “With around 50 million PlayStation Plus subscribers, even if 500,000 canceled in protest, that’s just 1% of the business, unlikely to make Sony rethink. Digital is simply too lucrative.”
“Mojang will report to me” people are seeing this like control but I’m seeing it more as having the pipeline for ideal approval to be more direct because with how management was I wouldn’t be surprised if the idea they come up with just take too long to get approval
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
Sony has crossed all the lines with this: PlayStation will close your account and you will lose all your games if you do not log in for 3 years, and the media remain silent about it; the media are not your friends.
#Playstation#DRM
Not good enough there’s so much proof to show the physical media has a place in today’s age physical has been outselling digital even with their digital only consoles being the ones they push the most. Give up on your monopoly it’s only gonna make people jump ship
🚨 تحديث
يبدو أن ضغط اللاعبين بدأ يؤثر على قرارات سوني
رسالة خاصة أُرسلت للشركاء تؤكد أنه حتى بعد يناير 2028 سيظل بإمكانهم إعادة طلب نسخ الأقراص للألعاب الصادرة مسبقًا
الحملة مستمرة واللاعبون يطالبون بالحفاظ على النسخ الفيزيائية 👏🏻
Breaking: Announced at Anime Expo, Sonic the Hedgehog: Memories and Beyond is a new animated series produced for Sonic's 35th Anniversary.
Here's a sneek peek at some footage.
#SonicNews
A new report from VICE says GTA 6 could be coming to the Nintendo Switch 2 in 2027.
The report is based on claims from a leaker who says Rockstar is already working on a Switch 2 version. According to him, the port is in development, with outside studios helping after technical issues were resolved.