Notch Blocks now load in MadMapper 6.2 beta.
Drag a Block in, and it appears as media, with exposed parameters as controls. Drive it from the timeline, map it to quads, or send DMX. Not for production use yet. Windows only. Notch license required. More at: https://t.co/MEZT7oEWhE
Today, we’re releasing Render Nodes, a new kind of Notch license that allows you to render Notch projects on additional machines or render farms, without tying up your VFX or RFX license.
More rendering power when you need it.
Get started here: https://t.co/QrXFyFkIXR
"The new version of Notch enables me to accomplish tasks that were previously impossible within a single software. Now, I no longer need to coordinate multiple rendering workflows; instead, I can consistently work and create entirely within Notch's interface. This is ideal!," says Creative Director and Notch Designer, Miii, about his work for Hua Chenyu.
Read all about it: https://t.co/uYN5sh5BlO
New in Notch 2026.2: Custom Shaders
Use the Custom Shader Effector to transform, colour, and modify clones in a cloner system. This scene moves, scales, and loops the clones using custom shaders to make an infinitely moving pattern. We also use custom shaders to control the distribution of the clones and balance the spawn rate of each clone in the cloner system.
Head to the Launcher for the sample scene, and try it for yourself!
#madewithnotch #stoprendering #startcreating
Start creating in Notch 2026.2.
Open the Launcher for tutorials, samples, and techniques on the newest features.
We can't wait to see what you make.
Download 2026.2 to get started: https://t.co/JlnxAvCpHf
"Notch’s real-time workflow largely eliminated the project’s biggest challenge: maintaining performance with high-polygon 3D scans and large-scale field systems while iterating quickly in a limited timeframe. Pushing systems to new limits with Notch’s evolving tools in every project has always been an exciting part of the process for me," says Cigdem Ecevit, Notch Designer at Illusionist Digital Arts Studio, about their work for the Republic of Türkiye Ministry of Culture and Tourism.
https://t.co/AGMFiP6qrO
#madewithnotch
From everyone at Notch, thanks for a great year! We hope you have a festive holiday season and can't wait to tell you what's next in 2026.
#madewithnotch
Come hang with us in Tokyo!
The Notch team is heading to Tokyo on Thursday, November 20th, and we want you there.
Join us for drinks, catch up with the team, connect with other creators in the community, and talk about what you're building. It's a chance to hang out, share stories, and spend time with the people who make Notch what it is.
Register your interest here, and we'll send you the venue details shortly: https://t.co/czdRoLrMaM
Notchチームは11月20日(木)に東京へ向かいます。ぜひ皆さんもご参加ください。
ぜひご参加ください。一緒に飲み物を楽しみながら、チームメンバーと交流したり、コミュニティの他のクリエイターとつながったり、あなたが今取り組んでいることについて語り合いましょう。リラックスした雰囲気の中で、おしゃべりをしたり、お互いの話を聞いたり、Notchを支える人々との時間を過ごす絶好の機会です。
ご興味をお持ちの方はご登録ください。会場の詳細については追ってご連絡いたします!
#madewithnotch
"Notch for Motion Graphics & 3D Designers" is coming to Los Angeles in October. This is a 2-day workshop that will empower you to create compelling motion graphics and visual effects by covering compositing, lighting, materials, animation, advanced rendering options, and dynamic effects systems (particles, smoke). You'll learn how to deliver creative and visually stunning graphics that match your client's brief and (ever more challenging) timelines.
If you're a media server and video professional, we're running a different course in the same week that's probably better suited to your needs (see other post)!
Get tickets and find out more: https://t.co/SFvyNKio81
#madewithnotch
"Notch 1.0 has made it a million times easier to expose parameters, make tweaks on the spot, and work with media servers in general. This show is a testament to that," says Norvydas Genys, Notch Artist and Designer at FRAY Studio, about their work for @piercetheveil.
https://t.co/TpwBjl7jTF
#madewithnotch
"Notch 1.0 empowered us to create an experiential feast of music and visuals. With its powerful particle systems, we could enhance both the overall immersivity and the emotional impact of every moment," says Dan Shufflebotham, Lead Technical Artist at NorthHouse, about their work for @PlayStation: The Concert.
https://t.co/5ndUSfZgdp
#madewithnotch
"Notch enabled us to create a show where architecture, technology, and emotion moved together, each reinforcing the other without overshadowing the performer. We could adapt quickly while retaining the depth and coherence of the central narrative," says Markus Eibl, Project Manager at ST. ROBO, about their work for Wincent Weiss.
https://t.co/vqYCciWwCf
#madewithnotch
"The genius of using Notch this way during the creative process is that it allowed me to use a familiar tool and our usual workflow. We were able to discuss ideas as if they were lighting cues, and we could create and manipulate them on the fly with a lighting console," says Lighting Programmer Andrew Giffin about his work for the @RioVegas.
https://t.co/T9V4FmR9f4
#madewithnotch
"Without Notch, it would’ve been nearly impossible to create such a large amount of high-quality content within the time constraints we had. The software allowed us to work quickly without sacrificing visual fidelity," says Alexander Skorik, Creative Director at -.618, about their work for @Aspire_Academy.
https://t.co/Sh1W9St0G8
#madewithnotch
"I’ve thought about doing this kind of thing in other software, but it’s absolutely not feasible. This is only possible with Notch," says Andreas Schindler, Creative Director and Notch Designer at Schindler Lichtdesign, about their work for @TUIGroup and @RoyalCaribbean.
https://t.co/te3lruhxHc
#madewithnotch
"Notch 1.0 was the perfect tool for pushing out clean, audio-reactive visuals at the high resolution and frame rate necessary for big, immersive spaces like this," says Bertie Sampson, Co-Founder and Visual Artist at immersive-me, about their work for BOSS.
https://t.co/7ApI1YKsmC
#madewithnotch
"Notch’s real-time capabilities gave us room to visually explore during the busiest moments, creating an abundance of particle effects and variations to play with. We could ensure everything was perfectly to our taste as well as that of Director Paul Dugdale and Hans Zimmer," says Liam Gilheany, Motion Designer at NorthHouse, about their work for @HansZimmer.
https://t.co/B5Vy1NcqkO
#madewithnotch
"Notch gave us a lot of flexibility across the board, with 2D, 3D, and filters that allowed us to build a truly cinematic show. Our feed is now full of videos showing stadiums packed with people loving every second of it. It’s really gratifying to see that kind of response from fans," says Harold Sherr, Notch Designer at @BlinkIncLA, about their work for @shakira.
https://t.co/aWEM2MNG4L
#madewithnotch
"It was important to create something a bit more interesting than just a bunch of stars in the background. But as you can imagine, working with infinity at that resolution is a crazy task! Notch 1.0’s advanced rendering capabilities were an essential part of the process," says Norvydas Genys, Director of 3D at FRAY Studio, about their work for @mylessmithuk.
https://t.co/0IYva7s8nL
#madewithnotch