"Notch’s real-time workflow largely eliminated the project’s biggest challenge: maintaining performance with high-polygon 3D scans and large-scale field systems while iterating quickly in a limited timeframe. Pushing systems to new limits with Notch’s evolving tools in every project has always been an exciting part of the process for me," says Cigdem Ecevit, Notch Designer at Illusionist Digital Arts Studio, about their work for the Republic of Türkiye Ministry of Culture and Tourism.
https://t.co/AGMFiP6qrO
#madewithnotch
From everyone at Notch, thanks for a great year! We hope you have a festive holiday season and can't wait to tell you what's next in 2026.
#madewithnotch
Come hang with us in Tokyo!
The Notch team is heading to Tokyo on Thursday, November 20th, and we want you there.
Join us for drinks, catch up with the team, connect with other creators in the community, and talk about what you're building. It's a chance to hang out, share stories, and spend time with the people who make Notch what it is.
Register your interest here, and we'll send you the venue details shortly: https://t.co/czdRoLrMaM
Notchチームは11月20日(木)に東京へ向かいます。ぜひ皆さんもご参加ください。
ぜひご参加ください。一緒に飲み物を楽しみながら、チームメンバーと交流したり、コミュニティの他のクリエイターとつながったり、あなたが今取り組んでいることについて語り合いましょう。リラックスした雰囲気の中で、おしゃべりをしたり、お互いの話を聞いたり、Notchを支える人々との時間を過ごす絶好の機会です。
ご興味をお持ちの方はご登録ください。会場の詳細については追ってご連絡いたします!
#madewithnotch
"Notch for Motion Graphics & 3D Designers" is coming to Los Angeles in October. This is a 2-day workshop that will empower you to create compelling motion graphics and visual effects by covering compositing, lighting, materials, animation, advanced rendering options, and dynamic effects systems (particles, smoke). You'll learn how to deliver creative and visually stunning graphics that match your client's brief and (ever more challenging) timelines.
If you're a media server and video professional, we're running a different course in the same week that's probably better suited to your needs (see other post)!
Get tickets and find out more: https://t.co/SFvyNKio81
#madewithnotch
"Notch 1.0 has made it a million times easier to expose parameters, make tweaks on the spot, and work with media servers in general. This show is a testament to that," says Norvydas Genys, Notch Artist and Designer at FRAY Studio, about their work for @piercetheveil.
https://t.co/TpwBjl7jTF
#madewithnotch
"Notch 1.0 empowered us to create an experiential feast of music and visuals. With its powerful particle systems, we could enhance both the overall immersivity and the emotional impact of every moment," says Dan Shufflebotham, Lead Technical Artist at NorthHouse, about their work for @PlayStation: The Concert.
https://t.co/5ndUSfZgdp
#madewithnotch
"Notch enabled us to create a show where architecture, technology, and emotion moved together, each reinforcing the other without overshadowing the performer. We could adapt quickly while retaining the depth and coherence of the central narrative," says Markus Eibl, Project Manager at ST. ROBO, about their work for Wincent Weiss.
https://t.co/vqYCciWwCf
#madewithnotch
"The genius of using Notch this way during the creative process is that it allowed me to use a familiar tool and our usual workflow. We were able to discuss ideas as if they were lighting cues, and we could create and manipulate them on the fly with a lighting console," says Lighting Programmer Andrew Giffin about his work for the @RioVegas.
https://t.co/T9V4FmR9f4
#madewithnotch
"Without Notch, it would’ve been nearly impossible to create such a large amount of high-quality content within the time constraints we had. The software allowed us to work quickly without sacrificing visual fidelity," says Alexander Skorik, Creative Director at -.618, about their work for @Aspire_Academy.
https://t.co/Sh1W9St0G8
#madewithnotch
"I’ve thought about doing this kind of thing in other software, but it’s absolutely not feasible. This is only possible with Notch," says Andreas Schindler, Creative Director and Notch Designer at Schindler Lichtdesign, about their work for @TUIGroup and @RoyalCaribbean.
https://t.co/te3lruhxHc
#madewithnotch
"Notch 1.0 was the perfect tool for pushing out clean, audio-reactive visuals at the high resolution and frame rate necessary for big, immersive spaces like this," says Bertie Sampson, Co-Founder and Visual Artist at immersive-me, about their work for BOSS.
https://t.co/7ApI1YKsmC
#madewithnotch
"Notch’s real-time capabilities gave us room to visually explore during the busiest moments, creating an abundance of particle effects and variations to play with. We could ensure everything was perfectly to our taste as well as that of Director Paul Dugdale and Hans Zimmer," says Liam Gilheany, Motion Designer at NorthHouse, about their work for @HansZimmer.
https://t.co/B5Vy1NcqkO
#madewithnotch
"Notch gave us a lot of flexibility across the board, with 2D, 3D, and filters that allowed us to build a truly cinematic show. Our feed is now full of videos showing stadiums packed with people loving every second of it. It’s really gratifying to see that kind of response from fans," says Harold Sherr, Notch Designer at @BlinkIncLA, about their work for @shakira.
https://t.co/aWEM2MNG4L
#madewithnotch
"It was important to create something a bit more interesting than just a bunch of stars in the background. But as you can imagine, working with infinity at that resolution is a crazy task! Notch 1.0’s advanced rendering capabilities were an essential part of the process," says Norvydas Genys, Director of 3D at FRAY Studio, about their work for @mylessmithuk.
https://t.co/0IYva7s8nL
#madewithnotch
"With Notch’s low-latency systems, we were able to grant Jon his long-held wish to map music to visuals exactly in time and the way he wanted," says Digital Producer Jim Warrier about his work with @2MS_Studio's Dan Tombs for Jon Hopkins.
https://t.co/aMEfVmXp7f
#madewithnotch
“I know Maya, Cinema 4D, and the whole Adobe suite. I’m currently learning Unreal. But Notch is the only software that allows me to create something so high-quality with sharp musicality in such a short amount of time," says Rowan Glenn, Notch Designer at Hidden Road Studios, about their work for @charlieputh.
https://t.co/9q0wCjxYj5
#madewithnotch
Happy Holidays, Feliz Navidad, Joyeux Noel, メリークリスマ, God Jul, Frohe Weihnachten, Hyvää Juhlakautta, 크리스마스 잘 보내세요, Veselykh Sviat!
From everyone in the Notch team, we hope the holiday season treats you all well. We’re excited for 2025 and the launch of the long-awaited 1.0! 🎉
#madewithnotch
In response to the growing demands of large-scale productions and immersive experiences, we’re introducing Advanced Pipeline Tools — a set of powerful tools for image processing and encoding to NotchLC, specifically for production teams using render farms. Developed and tested in collaboration with MDLR Technologies and BLINK. https://t.co/BjKbkP8Cys
We spoke with @effixx's Anthony Ciannamea about his artistic beginnings, career highlights, and playing the long game in a life of creativity. Check it out!
https://t.co/cdZksFUUbL
#madewithnotch
“I can get the exact same photorealistic quality I get out of other software in an absolute fraction of the time with Notch’s range of renderers,” says Notch Artist Jim Warrier about his work for @TaleOfUs' @afterlife_ofc.
https://t.co/zna3dialce
#madewithnotch