If every character in your shot needs its own light rig, the problem isn't the lighting. It's the lookdev.
Standardize your lookdev lighting. Same HDRI, same grey ball, same exposure. Assets approved under the same conditions just work together in production.
Stop light linking everything. Use flags, negative fill, bounce cards. Like a real gaffer would.
✨Proud to share the Young Sherlock main title that I worked on with the team @imaginaryforces by creative director Ronnie Koff!
I had a fantastic time crafting those models, painted with high level of detail. Modeling\ texturing with maya, Zbrush, c4d, Substance Painter #3d
🇺🇸Generative AI: A Call To Action And A Demonstration During the Annecy Festival
https://t.co/JfRhOKCspm
🇫🇷Face aux IA génératives, une manifestation durant le Festival d’Annecy
https://t.co/9lKjBG6x2E