I have a theory that is , the great pyramid of Giza was used as a device for the sole purpose to help propel the soul of a being beyond this invisible grid around the planet allowing them to escape the cycle of reincarnation, to incarnate on any plane they desire in the universe.
This Man claimed the Earth is surrounded by Rings or invisible layers of consciousness where people end up after death or in OBEs based on their thoughts, beliefs, and mental state, not because they're judged.
Robert Monroe claimed something so strange that even decades later, people still can't stop arguing about it.
In Far Journeys, Monroe described Earth as being surrounded by invisible "bands" or resonant layers of consciousness.
According to him, these aren't symbolic realms. They're structured informational environments where consciousness naturally clusters according to frequency, belief systems, psychological state, and energetic resonance after physical death.
The first layers, he wrote, are filled with minds still locked into physical reality. Some don't even realize they're dead.
Others continue replaying routines, habits, addictions, and unfinished identities, unable to perceive anything beyond the reality they expect.
Then comes what Monroe considered the most important discovery.
A massive "belief-system territory." Not heaven. Not hell.
A self-organizing field where billions of consciousnesses reportedly generate shared realities entirely from expectation.
Every religious certainty, every philosophical worldview, every assumption about the afterlife supposedly becomes a collective experiential environment.
Reality isn't assigned; it is constructed by resonance. The more rigid the belief, the more stable the shared environment becomes. Monroe argued that consciousness doesn't simply observe reality. Consciousness generates it.
That raises an uncomfortable question.
If consciousness creates experience through expectation...How much of what we call "reality" is actually perception stabilized by agreement?
During later experiences, he claimed to witness Earth thousands of years in the future. The dark concentric bands were gone.
In their place existed a single luminous ring carrying coherent information rather than chaotic thought. Humanity no longer identified primarily with biological bodies.
Physical forms became temporary "containers" that consciousness could enter or leave at will.
Learning wasn't sequential anymore. It occurred through direct experiential downloads, what Monroe called "compressed learning," where entire lifetimes of perception could be integrated almost instantly.
I refuse to believe that earth is a “school”.
The endless wars, the way society is structured, the way we’re deliberately exposed to emotional trauma..
Nothing is ever meant to be fixed to make life here easier for us.
This is a farm..
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
🚨The Nephilim In The Bible Are From The Orion Constellation Says Former Vatican Translator!
Mauro Biglino is an Italian biblical translator, author, and researcher best known for his work translating ancient Hebrew texts for Edizioni San Paolo, one of Italy’s leading Catholic publishers under the authority of The Holy See.
After spending years working directly with the original Masoretic Hebrew scriptures, Biglino began publicly arguing that many traditional theological interpretations were not supported by the literal text itself.
His research led him to propose a highly controversial thesis: that the Bible may not describe interactions with a singular, all-powerful spiritual God, but rather encounters between humanity and a group of physical beings referred to as the Elohim.
These ideas sparked intense debate and transformed Biglino into one of the most discussed and controversial figures in modern biblical research.
You can watch my FULL 1hr 20m interview with Mauro on my YouTube channel, a link is in the comments section below.
Kratos to David Jaffe: “ I am your Monster no longer
It’s funny how the character he created has more character development than him in real life… God Of War is better with Cory Barlog
Spielberg was clearly hired to make DISCLOSURE DAY on behalf of one faction that has a plan to spin a yarn that keeps the Nordic control system in place for as long as possible. But what disturbed me most while watching the film is that at certain moments I was able to see and feel how it will be looked back on from the relatively near future: with profound sadness. Shattered naïveté. Lost and irretrievable innocence. Childhood’s end. Like the look back at other films that Spielberg has put his signature on, but in a more somber and poignant way.