three-nebula v13.0.0 released: deterministic simulation. Call System.setSeed(seed) and a system reproduces its particle output exactly, same seed same result on any machine. Reproducible in tests and replays. #threejs#webgl#javascript
https://t.co/Gn6tMMhIyR
three-nebula v13.0.0 released: deterministic simulation. Call System.setSeed(seed) and a system reproduces its particle output exactly, same seed same result on any machine. Reproducible in tests and replays. #threejs#webgl#javascript
https://t.co/Gn6tMMhIyR
Nice to see @three_nebula is having great updates lately 🎉. I've used it before in personal projects and as part of the VFXs for #DungeonsNDucks https://t.co/dxHMQvMzYX for fire particles and bubbles 🦆 ⚔️
👋 This lib is making a come back in a huge way! Heaps of new features planned as well as a new web based editor, gallery and more. Also TypeScript! Watch this space!
The next release of Nebula is coming soon. It includes some key bug fixes, so stay tuned for more. Voyager is also coming! It will be the place to checkout, share and download other users’ particle systems. Watch this space! #threejs#javascript
Nebula is a WebGL based 3D visual particle system designer. 🪐 @getnebula
It's available for Mac, Windows and Linux. #webgl#JS
👉👉👉https://t.co/AUCrIO0HW1
@GrimDarkDev Would be very curious to see what you are doing, the performance of a large number of emitters with the GPURenderer is a solid 60FPS on a fairly low end GPU. Would be very interested to see a code sandbox for your system if possible?