We were spending $2,000 per DAY on generations for WEEKS on this film until we figured out this one trick.
I can't believe we didn't do this sooner!
Let me show you how we saved a ton of money on our latest episode of Nexus.
Prompts & Process below: 👇🧵
Type a Motion, Get a Mixamo Animation in Seconds
Prompt2Rig turns your prompt into a video with a fast model on fal, recovers the 3D motion with GVHMR on your GPU and retargets it live onto a Mixamo rig.
Highlights:
• H3 Max Turbo or FLUX 3 Max for the video
• Live preview first, clean GVHMR pass in ~4 s
• Finger tracking and any Mixamo FBX/GLB
• Stream mode chains prompts into one take
• GLB export for Blender, Unity, three.js
GitHub: https://t.co/9V7z31doC4
Elon Musk today on a potential merger between SpaceX and Tesla:
"Both Tesla and SpaceX have formed special committees at the request of shareholders. Because I'm a conflicted party I can't be in on these discussions. I don't think we should assume that a merger is a certainty. Do I think it would be a good idea? Yes. But at the end of the day, shareholders have to be supportive of this. The special committees have not reached an agreement on any transaction, and it doesn't mean they will, but there is a lot of be gained from cooperating on SI, chip design, robots, mass or orbit, connectivity. I think it would be a good idea."
樱井政博:
“现如今,太多游戏被描述为‘XX-like’,或者说是与另一款游戏相似。换句话说,就是大家已经想要的东西。但原创意味着你必须创造出当下人们还没在追求的东西,并且刻意为之。这是一道很高的门槛。”
“虽然 Steam 每年新增 19,000 款游戏已经很多了,但我认为这个数字从今往后只会继续增长,因为人们会借助 AI 批量产出游戏。其中大多数最终都无法游玩,而且数量多到根本无法追踪,甚至无法理解。在这些 AI 游戏中,绝大多数都会是我们以前见过的游戏的直接翻版。即便现在,这样的游戏已经有很多了。不久前,有一款名为《图书管理员》(Librarian)的游戏。它是一款设定在魔法世界中的游戏,所有书籍都被打乱了,你必须把它们重新放回原位。
这就是其核心设定,但游戏机制很简单。因此,很快就有大量模仿者接踵而至。像《超市大乱斗》(Supermarket Chaos)或《草堆寻针模拟器》(Needle in a Haystack Simulator)这样的游戏疯狂涌现。它们都是解谜游戏,而这种程度的模仿对 AI 来说轻而易举。但即使 AI 能够创作出所有这类作品,比如通过分析上田文人《ICO》和《旺达与巨像》等游戏的氛围,并以此创造出类似的作品,这确实可能发生,AI 也无法创作出上田文人本人未来将会创作的东西。”