@MrSujano Even if it was 700, the pc market is like 1k$ for "modern" (realist not pay pigs) graphics. Its still a solid choice for anyone making the switch for their "first" time. A lot of people left pc for smart phones 20 years ago and never returned.
🔥 Ready Or Not VR Mod Out Now!! 🔥
It seems just like yesterday when MikeVRO reached out seeing if there were any modders here willing to be commissioned to work on this passion project, but it was actually 3 years ago! This was actually before Praydog even started UEVR. At the time, KITT had just finished his excellent Mechwarrior 5 VR mod and the only way to inject VR to mod it was to ask the devs to build the game with the VR plugins included.
So I started messaging everyone I could from VOID Interactive for a couple months until someone finally responded. They were amazing and added the plugins eventually and were helpful in a lot of different ways.
3 years later, with lots of ups and downs, game updates that broke things, engine versions that introduced new challenges, etc. etc. KITT and MikeVRO have worked tirelessly to bring Ready or Not to life in VR and to create a MUST PLAY VR mod. A huge congrats to them for this achievement and for how the mod turned out
Join the Discord here for instructions and help installing: https://t.co/e1FDoam2vD
@Suffragent_ Some victims had their eyes gouged out, and their guts pulled out, while they were still alive. The French government made sure that this information did not reach the French people.
Western nations are all ruled by traitors.
@MarioNawfal I suspect the opposite. The reason why "nothing ever happens" is in the simulations where it did, we all died. And due to quantum immortality, we switch to the version we didn't. The most boring version would use the least resources.
@brewpounder Balatro, ball pit x, deadly days, ftl (multiverse, buy the rights if you gotta to make it happen), Creeper world 4 (spin off) would need custom shaders or something.