Game developer/technical/environment artist fascinated in gamedev. I love being inspired by others and also sharing those inspirations! #gamedev#indiedev
I encountered an inconvenience with the torch I’ve been working on these days. The billboard didn’t look good from above, so I fixed it by creating a sphere with a mask on Z. Now when you see the fire from above, you see the sphere instead of the billboard. Not amazing I know😅😅
@Oliverzalez You need to mask your flame Billboard in vertical axis. For the masked top part you are displacing vertex position based on move velocity passed to shader
gm
Native Project, Faulty Topography Theme, Frag 005
Expressing both Optics Logic and Phantom 3D gestures
Collected by overflowing.eth
Via @fellowshiptrust Daily Program Season 2
Well... my port scene was looking cool till I was told it doesn't really show what the game is at all...
WOOPS.
So here's v2 even spookier, at the bottom of the sea. what happens to most of the crew trying to get to the bottom of the silver sea.
#horrorgame#indiedev#UE5
ManiBot's work, inspired by BigLazyRobot studio, experimented with new connection structures and binding new methods in the shoulder blades and wrists.