@EckhartsLadder Um... It's over a decade & still not in the ground.
You can't come up with a worse hyperbole?
But also, Halo didn't start to see the ground till Infinite.
You can claim 343i was shit all along, but you could get views on content until Infinite &...
@EricMMrozek@ChrisRGun Bungie didn't want to make Halo sequels.
MS forced Bungie to make the sequels.
343i was made to exploit Halo.
343i DID NOT exploit Halo, management exploited MS.
@ElimiNate_3@PaulTassi FFS, that's not an actually.
It's support for how wrong the AI is for being absolute in their phrasing & not explaining "While possible, not always."
@mbl666uk@JezCorden Small dev team, inexperience with everything.
All versions released with optimization issues.
They don't need to be beat on, they need help.
Now, since so much is public, have they asked for help?
Not played PR for help.
@mbl666uk@JezCorden It's a matter of resources.
Native Kraken benefits PS only.
To play PS5 games like PS5 games on PCs & Decks, DX12U is used.
Most need asset layers for this generation at least. That'll anchor next gen if next gen is true Direct Memory Access.
@JezCorden Don't care at this point.
The dev is inexperienced with optimization & it shows on the PS5 version itself.
The media is running off vibes for engagement.
Bright Memory Infinite got made.
BG3 benefits from 33% VRAM efficiency.
So many other games work and will work.
Act 1;
The Chief is on an extraction mission on a planet where a Flood outbreak & defense systems are locked in a stalemate.
After retrieving the package, a portal escape goes awry when the last (previously unknown) Promethean Knight & an exploding Flood Carrier interfere.
The Slayer points the direction he knows the MM would need to go, the Hellmouth gate.
"Not much of a talker are you." Stated the Chief.
"No." Replied the Slayer.
As both begin to walk towards their next destination, the scene moves to the Knight, about to meet Hell's Barons.