Unreal Engine 5.8 Metahuman Animator vs QuickMagic vs AIMoCap
Inspired by @Shateiel3D's post, I ran the same source video through AIMoCap https://t.co/VxyFJ2RQB2 and compared the results.@animatex_
Interesting to see the motion stability and foot slide.
Combat motion is still one of the hardest cases for video-based mocap.
This result was generated from a Motion Actor performance clip (@jagar001) using AIMoCap.
Curious how people think it compares to current markerless mocap solutions.
https://t.co/NzXf9pwdcf