Preorders are live for Tales of Eternia Remastered NSW / PS5 / NSW 2 [GKC] [JPN Multi-Language Import] at VGP!
$44.99 / 31 USD
👉https://t.co/sipRNq3rSU
- Oct 23, 2026
- Enjoy Free Shipping when you spend $75 / 55 USD
@PlayStation Wireless fightstick? More like spineless corpo. Feel sorry for everyone involved in that project. They are the sacrificial lamb for the next tsunami of criticism towards you, Sony. All we care about is that you reverse the decision to strip everyone of ownership over their games.
It is disappointing that you have not addressed the significant issue at hand or provided further clarification. Moreover, reconsidering your decision would be a more constructive approach. Ignoring the matter will not resolve it or make it go away. Many of your partners were caught off guard; is this the way @Sony conducts its business?
Summer heats up, prices drop. The Playasia Summer Sale is live with massive deals, exclusive bundles, and a shot at winning a Nintendo Switch 2 in our Lucky Draw. Free Shipping over $99. Grab your deals before they're gone.
⛱️ Shop the sale! https://t.co/R1EoXPqP6Z
The Hundred Line Last Defense Academy for $49.99 (full price) is still one of the best video game deals ever: https://t.co/wy4uBZX3cD
If you haven't checked out my interview with Too Kyo Games Director @kazkodaka you can do that here: https://t.co/INnyp777Ns
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
125k+ sign-ups (and counting) say Save Physical Games - Lend your name and voice, and thank you for your support over this past week and beyond!
https://t.co/zxMu5KB29r
Play Forever. ❤️
Physical games have always been more than just a format to us — they are history you can hold in your hands.
For nearly 40 years, VGP has been part of that history. From the early days of gaming through generations of consoles and changing industry trends, we’ve remained committed to one simple idea: that physical games deserve to be preserved, shared, and enjoyed long after their initial release window has passed.
Over the years, that mission has evolved into something we are especially proud of — helping bring hard-to-find and out-of-print titles back into circulation so new and returning players alike can experience them. Whether it’s reprinting rare games, supporting collectors, or making overlooked titles accessible again, we’ve always believed that great games shouldn’t disappear just because time moves forward.
As the industry continues to evolve toward digital-first distribution, we recognize that change is inevitable. But we also believe that physical games continue to hold a unique place in the hearts of players around the world — as collectibles, as cultural artifacts, and as an experience that digital alone cannot fully replace.
Whatever the future holds, VGP remains deeply committed to supporting physical gaming for as long as there is demand and passion for it. We will continue doing what we’ve always done: preserving games, serving collectors, and ensuring that physical media remains part of the gaming landscape for generations to come.
We don’t see physical games as something fading away — we see them as something worth preserving.
And we intend to keep doing exactly that.
— The VGP Team
God of War Ragnarök (Steam) is $24 on Amazon https://t.co/uYCyH72fy3 #ad
Deck verified
deal back up once again, prob won't last long. cheapest price during Summer Sale
In response to trends in the gaming industry, as of April 1st 2027, I will stop going to Square Enix to work physically and appear digitally only.
Employees will be able to download the Tetsuya Nomura APP on their devices with my code 42069 and have me tell them what to do.
Not a game key card in sight. Our Switch 2 edition of Blue Prince from @Dogubomb has the full game on card, so you can play it without an internet connection! Preorders are live now for this modern classic. https://t.co/MUh0Oag21T