Some Personal News: I have (unprecedented!) open availability beginning in Oct/Nov. I'm interested in AR / VR / ML, virtual production, geospatial data, and other possibilities I haven't imagined, FT or contract. DMs are open! RTs appreciated!
@theDANtheMAN Last time I worked with OF on RPi, I got sick of waiting and set up distcc to speed it up. Totally worth going through the setup process. https://t.co/P8z7y5md2Q
Proud to have #ChangingSameVR part of @tribeca#Juneteenth programs to celebrate the richness of #Black stories + storytellers. See the full line-up here: https://t.co/pO3PB9VmLK
@ID_AA_Carmack @fadetofunk Recently tested 10 bit H265 support on Quest 2. Works great loading videos directly onto the device, but very broken results when trying to use 10bit H265 with Oculus Media Studio. The transcoded versions turn out like this. Any tips?
unveiling an experiential installation created by @scatterco with @Microsoft at #MSIgnite19 rn - featuring the #azurekinect and #depthkit- previewing multicamera capture alongside our new Unity Looks SDK for VFX graph integration. Me + the AK team testing it out below!
We're happy to announce that Azure Kinect support is available in Depthkit starting TODAY. Pro users who have the sensor can update #Depthkit to the latest version and immediately get started shooting with the Azure Kinect! #AzureKinect#vr#ar#volumetric https://t.co/VW4OsMrnaF
Feature release! Introducing Depthkit for Visual Effects. Now export standard geometry formats directly from #depthkit, integrate seamlessly w/ #vfx tools you love. Find out more here https://t.co/dW681kxZRQ including downloadable sample data! #visualeffects#volumetricfilmmaking