SoSoValue's landing at #TEAMZ Tokyo! 🗼
See you at TEAMZ SUMMIT 2025, April 16–17, booth G1.
Catch Co-founder @jessielolololo's panel on AI & Asset Management — April 16 at 15:35!
Swing by for the latest alpha & epic swag! 😎
SoSoValue's landing at #TEAMZ Tokyo! 🗼
See you at TEAMZ SUMMIT 2025, April 16–17, booth G1.
Catch Co-founder @jessielolololo's panel on AI & Asset Management — April 16 at 15:35!
Swing by for the latest alpha & epic swag! 😎
🚀 FINAL DAY to earn in Parasail Season 0! ⏳
🔥 Last chance to earn Season Points:
✔️ Stake DePIN assets
✔️ Complete social tasks
✔️ Refer Friends
✔️ Run Parasail Node
✔️ Climb the leaderboard
Don’t miss out – season ends TOMORROW!
👉 Join now: https://t.co/g0BBWKkzt7
#DePIN #Parasail #Season0Finale
🚀 Parasail Season 0 is unstoppable! 🔥
Parasail’s DePIN community is breaking record after record, with Season 0 bringing in a total of:
📈 2 million+ unique users
💳 53,000+ Boost Cards activated
🐦 60,000+ new Twitter followers
🔄 3,000+ new DePIN asset delegations
With 2 days left and $30,000+ in rewards up for grabs, it is time for the last push to rank on the leaderboard!
👉 Join now: https://t.co/ZzU1reTtXs
📖 Learn how to earn: https://t.co/eitup8ZS8b
#DePIN #Crypto #Web3 #Season0
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!
1/ @Beamable is launching the first Decentralized Physical Infrastructure Network (DePIN) for live services game infrastructure.
Our goal is to make it possible for anyone to create a live services game without the scale-out and central-tech risks.
Read on:
Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.