I don't use this site anymore, but I'm ramping up again on Nightshift, and posting progress and details on bsky if you want to follow along: https://t.co/TC1Kz0Q9oJ
Gonna #stream at noon PST, in about 30. Just a chill hangout where I do some technical animation with the legs to get the wheels swiveling and spinning. #indiegamedev
https://t.co/Jx0w3Vhp5R
From yesterday's stream -- a little digression on why I switched from Blender to Adobe Substance for making + baking material maps. #indiegamedev https://t.co/qzd97KJuHt
Talking a bit about the "grid tool" I've been making for authoring tile-like surfaces, inspired by the sets in Zone of the Enders. The ultimate goal is to make destructible environments https://t.co/EDkArDjGmT
Small quality-of-life improvement in the level editor -- surface styles are now propagated when extruding/bridging/subdividing new geo. #indiegamedev#screenshotsaturday