WWW: Worlds within a World, within the World
๐คฉ
Just wanted to pin this tweet in my profile. I love this new vision of @earth2io smart & ambitious
Worlds: the worlds players build within E2
A World: E2
the World: E1, or "real world", or maybe internet
#RealityThread8 is incoming on #Earth2! Another major #E2V1 Pre-Alpha release packed with new systems, mechanics plus lots of hidden details packed into the article๐โ๏ธ
๐https://t.co/ClhNjD9DTO
The past 4 months inside #Earth2 have been the most productive period we have ever had in terms of actual product outcome & systems making their way live into #E2V1. System after system, feature after feature, foundations turning into actual playable functionality & you are helping us keep up the momentum so thank you for your support๐
I understand some would prefer more frequent official articles or smaller update posts along the way, but the results really do speak for themselves. If you look at everything included in RT8, we could have easily split this mammoth article into published posts every couple of days or weekly articles over the past 2 months. However, constantly preparing media, technical reports from devs, posts & announcements takes valuable time away from development, testing & implementation, so our current focus is delivering these larger Reality Threads packed with meaningful, tangible progress every 2-3 months or less.
No hype.
No announcements for announcements.
Just real systems, real gameplay and real progress.
The pace of tangible development progress inside #E2V1 right now is the strongest it has ever been.
While there are a number of foundational features inside #RealityThread8, one thing to pay close attention to is the introduction of global multiplayer ball physics. On the surface you might see a beach ball.. but underneath it is a very important foundational system for #Earth2 long term.
This is not about a beach ball specifically, it is about synchronised global multiplayer physics operating inside a persistent 510,072,000kmยฒ world.
Many games spend years refining ball physics alone inside very small contained environments & still can't get it right, so the fact our team is already achieving acceptable multiplayer physics interactions inside something the size of #E2V1 at such an early stage is honestly a very exciting milestone for us internally.
During internal testing we had team members running #E2V1 from Europe, Asia, Australia & South America in a single session, with between roughly 150-300 ping & the experience was still surprisingly playable (considering the sheer scale of #E2V1 & complexity involved).
Keep in mind, lower ping will always provide the best experience when interacting with the beach ball, but this system opens the door to an enormous amount of future possibilities. Just because we're using a beach ball now does not mean it's always going to be a beach ball - the same foundation can be applied any type of ball or spherical object, with adjusted physics, or any size, which could be used for any number of experiences, mini-games, activities & more.
A lot of #E2V1 development is about this type of thing right now. Establishing long term foundational systems that will become part of the platform long term & continue stacking them on top of one another release after release & I am trying to build & release it a way that gives our #Players / testers something extra to do as these pivotal systems come online.
Here is a summary of feature releases inside #RT8, but be sure to read the article for full details as it contains a lot more information than what is summarised here:
๐ฑ Growing a Garden
๐ณ Kitchens & Advanced Recipes
๐๏ธ Global Scale Multiplayer Beach Balls with full Environmental Physics
๐ง Hordes Scanner
๐ก My Property Scanner
๐ In-World Quest Creation
๐ Superior Backpack
๐ง Water Bottle & Survival Improvements
โ๏ธ Gaia Pulse Reactor
โก Massive Performance & UI/UX Improvements
๐ญ Character & Multiplayer Optimisation
Everything is coming together, step by step.
As always, thank you to everyone continuing to support #Earth2 & #E2V1 as we keep building. The ongoing support, patience & belief from many members of the community genuinely allows us to continue pushing forward, expanding the teamโs efforts & focusing on long term development properly.
This article is being posted a little in advance so Players can wrap their heads around some of the new features & updates, but RT8 is expected to be rolled out in the next 72 hours.
IMPORTANT: RT8 will be another large & complicated Reality Thread release with many interconnected systems going live simultaneously, so please allow the team some breathing room if unexpected issues appear after deployment. These are exactly the types of complex systems that require real world testing at scale & we will continue refining them as we move forward.
If any major issues arise our team has always fixed them quickly in the past, so just give them space please.
Honestly the past few months have been extremely intense, but I can't wait to see #Players enjoying the expanded utility on their properties, growing gardens, harvesting, cooking & not just for the sake of it like in many games, but for actual long term purpose inside #E2V1 leading into #Hordes, #Animals, the #EcoSim & much more!
It makes it all the more worth the while.
Also keen to see #Players kicking around some beach balls - I know we have had fun mucking around with it during QA tests with the team - just remember the lower the ping you have the better experience you'll get! Am planning to build a lot on top of this feature!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Gardening #virtualland #gaming #cooking #EcoSim #Foundations #RT8 $ESS in
#Earth2 Reality Thread 7 is incoming! Another major #E2V1 Pre-Alpha release so be sure to check out the full article to get the latest & understand why we have been so busy the past 2 months๐โ๏ธ
๐https://t.co/hO3oVDko9c
As I have said, if we are quiet then we are busy building! A huge amount of updates packed into this release including a fully fledged global questing system, cosmetic skins, multiple new Character devices, new $ESS burn mechanics & utility, new badge access & much more in addition to time consuming improvements on the #E2V1 Global Building System!
Our #E2V1 releases are our progress. No hype - just releases & getting the foundations for #Earth2 right.
Every Reality Thread brings #Earth2 closer to its long term vision, system on system, feature on feature. One foot after the other. Expanding utility & purpose for land, Essence & other digital items inside #Earth2!
On this occasion we are releasing the article in advance so Players have some time to review their existing Quests. As a courtesy, our team has already cleared & auto refunded all $E Quests and also cleared all Quests created before the storage space check systems were deployed, but we still urge Players to check any remaining active Quests before RT7 drops, as when it drops, Quests will be open for completion inside #E2V1.
As always, this will be a major release with a lot of large, complicated new systems being deployed, so there is always a chance things can go wrong - therefore if something does go wrong please give the team some breathing room & time to get things right! Once this release is fairly stable we will be pushing forward on the next one.
Can't wait to see some of the skins running around inside #E2V1 & Questers competing for the win!
#Earth2 #E2V1 #Metaverse #PlayerDriven #OpenWorld #Quests #EcoSim #Foundations #RealityThread7 $ESS #Utility #Burn #DigitalEarth #E2Questers
#Earth2 Reality Thread 4 is coming online๐โ๏ธ
This is a big update so please be patient as not only the client is being updated but also our multiplayer server code along with numerous other new BE systems.
Reality Thread 4 - https://t.co/0xdVrcTGXe
ESS Report - https://t.co/qQPTyLXhHt
Two articles to catch up on as the plan was to release the report along with #RT4 which took a little longer than expected due to additions and optimisation improvements .
I am running late for a flight but hope everyone enjoys testing it out! The team will be keeping an eye on things & I will also keep an eye out as much as possible.
Again, please be patient if there are bugs or issues, it is to be expected & we will fix them - as always!
Oh, and Happy Birthday Earth 2๐๐2โฃ
#Earth2 #Metaverse #E2V1 #OpenWorld #Progress $ESS
Since there was nothing to do in the game yet, We were able to enjoy it like a child. Perhaps in the distant future, I might say that this moment was a good one. @theshaneisaac@earth2io
Itโs been almost 2 years since I became the #1 Tile Ranker in Earth2, and today Iโm grateful to celebrate a visible milestone โ 101 badges earned. ๐
Sometimes I feel many of us may be forgetting the dreams we had few years ago when we first began our Earth2 journey.
I want to help keep that dream alive by:
๐ Spreading Earth2 to the world
๐ Collecting more badges
๐ค Connecting with more global players
๐ Contributing to a stronger community
As a proud holder of the Sovereign of the Earth Badge, I started a YouTube channel to support the project. Your subscriptions, likes, and encouragement mean so much ๐
https://t.co/WEk1O5OtTA
For the upcoming F2P, Iโve been saving toward 10M E-ther. The milestone is almost complete.
And once I reach it, Iโll be happy to share the journey with the community.
Letโs continue building the future of Earth2 together. ๐๐
#Earth2 #ESS #essence #E2V1 #Metaverse #E2Fam #์ด์ค2 #๋ฉํ๋ฒ์ค #์์ผ์ค
In the beginning, what did primitive humans do for fun? Today we improvised and played a few games. We also played a timing game that is called the "Nunchi Game" in Korea. What kinds of games do you play? @theshaneisaac@earth2io#Earth2#E2V1
#Google Maps only provides simple directions,
but in #Earth2, we can travel all around the world.
And of course, not aloneโฆ
but with friends.
Would you like to join us? @earth2io@theshaneisaac
You'll know it if you're vibin, it will look like this (speed jumping hitting the SPACE and Q with the right timing).
Hope to see some Vibe races on some of the #E2V1 streams!
Just note but, if you vibe for too long at the moment our server may detect you using a speed hack and some of the subsequent API calls may fail (i.e searching objects, saving to the Mentar, using Mentar Storage).
This is because the server believes you've used a speed hack to get to the position you're in inside E2V1 faster than expected.
Another note, the stamina doesn't go down when using this vibe jump, but that's been fixed and the next version release you will lose stamina when you vibe.
We will work out adjustments on the BE logic as well so the vibe jump (a glitch we discovered in QA and I wanted to keep it) does not trigger movement hack detection causing API calls to fail.
Just reminded me of the CS bunny hop, pretty fun and it takes some skill to master it. I can see it coming in handy, not to mention a bit of fun, for those who manage to master it!
Apologies for the cropped video I was focusing on the FPS / Ping for something else earlier today & remembered I was using the jump in it.
#Earth2 #Metaverse #Multiplayer #E2V1 $ESS #OpenWorld #PreAlpha
Authoritative server based in Singapore, me in Australia with 19ms ping & our QA ( test #3236 on screen) with 300ms ping in Europe. Just sharing this as a quick example of the results we have experienced in QA regarding the interpolation smoothness we mentioned in our latest article.
https://t.co/U813Crcxxa
To experience this kind of smooth responsiveness when I am connecting in Australia, to a server in Singapore playing with someone in Europe, is pretty cool.
These are the type of results we've experienced in QA & hopefully most testers have a similar experience, but that is the whole reason of the Pre-Alpha state, to test different PC & network environments, and then identify any issues, fix & improve.
We are going to test different server locations, starting with Singapore, and it would be useful to see how say a group of testers from Europe experience multiplayer on the Singapore server, a group between America and Europe, a group based only in Asian / Oceania.
Remember, this specific multiplayer system we are testing now is for the open world of #E2V1 & will mainly be for interactive experiences that will not always require fast responsiveness meaning people from different locations around the world can interact without too much risk of losing out on something if they have a slightly higher ping.
For experiences that involve PvP & even some Co-op PvE type experiences, we will run dedicated services for the specific group of Players participating, with options to select regional location, as those experiences will obviously require lower ping, more responsiveness and so forth. This has been covered briefly in the past but just reminding people again who may have missed that or forgotten.
Final reminder, if someone has a really bad internet connection & high ping they will glitch - we can't control how good someone's internet connection is. For those testing together who decide to do a live stream or even record then post later after editing, please try to share details about your ping, FPS (displayed constantly in the lower right corner) in stream or recording and also back to us via the usual tester reporting avenues - we appreciate it๐
๐โ๏ธ
Not that I should really need to say anything as most people would know, but remember X only supports up to 1080 format, I think they actually force 720p, so the quality of the footage I have shared has been reduced to 720p by X.
#Earth2 #metaverse #multiplayer #openworld #E2V1 $ESS #prealpha
๐Earth2 Pre-alpha test Version_ Tester. Yehna
Surviving as blueberry and blackberry on the Han River Belt in Songpa-gu, Seoul๐
Hot key :
"E" - Foraging (์๋ ต ์ฑ์ง) / "I" - Inventory (์ธ๋ฒคํ ๋ฆฌ) / C - stoop (์ ํฌ๋ฆฐ ์์ ์์ธ) / number 1,2,3,4 + Click - eat or use / Space bar - Jump (์ ํ)
๐Clearly state that this is an early Pre-Alpha build focused on testing and iteration, not a full-featured game release.
#Earth2 #E2fam #E2 #Metaverse #Web3 #GameFi
After years of R&D + months of relentless work through Q2, super excited to finally share a detailed breakdown of the very first playable #E2V1 release! ๐โ๏ธ
๐งฌCharacter Synthesis v1.0
๐งณ Inventory System v1.0
๐ฟForaging v1.0
๐ง Immersive Audio v1.0
๐ Day Cycles v1.0
โ๏ธ Seasons v1.0
โค๏ธ Character Vitals v1.0
๐ฎ Action Bar v1.0
๐ Multiplayer server-side architecture
๐ Quests v1.0 (website deployed)
Check out the full article here with a detailed breakdown on each & every aspect, plus some insight into what's coming next:
https://t.co/mV22JUuv7B
I know I was a little quiet throughout Q2, as was #Earth2 in general, but it's because we're so busy designing, implementing, testing, building.
Remember, we are still in Pre-Alpha & this will be our first playable release of #E2V1, probably our biggest software release to date!
We are still a few days away on the build, just fixing a few known bugs, mainly bugs around the new inventory system, specifically regarding management between the Discovery Box & the Inventory.
The article explains the purpose behind testing, so our expectation is for #Players to stay close to their properties to test a few things out because you will be prone to dying easily the further you stray, especially if you don't have a natural water supply close by & food to forage & sustain you.
I guess some might be up for the challenge to see how far they can go but that is not our expectation for this initial #RealityThread release!
Apparently the article is a 60+ min read (according to our news article publishing tool) so make sure you have a spare moment when you dig in!
Though we know it will be buggy, as expected, we are so excited to see #Players running around inside #E2V1 & streaming. It's only the beginning!
#Earth2 #Metaverse #E2V1 #PreAlpha #OpenWorld #Chapter1 #RealityThread1 $ESS
Flashback on some of the custom Limited Edition collectible #skins created by #Earth2๐โ๏ธ ๐ฅ
Most of these drops sold out & will only ever be available again on a #P2P secondary market.
Congrats to those who own some of these & I can't wait to see how #Players customise some of their skins inside #E2V1 when that feature comes online in the future.
I don't believe the #Metaverse should be confined to a single genre, aesthetic or style & that has been an intentional approach from the start. Itโs more of a platform that, at its core, will (at least initially) be shaped by diverse elements of the internet, including various aspects of gaming, which will serve as the framework for establishing foundational rules for life, engagement & interactivity within this emerging world - something that will become apparent with the early mechanics inside #E2V1.
While the #LimitedEdition #skin drops will slow down after the remaining sets are cleared, we will continue expanding into new genres & styles by way of more traditional unlimited, time-based drops, continuing to empower our #Players to shape & define their identity as part of the deeper immersion within #Earth2 & possibly branching off into role playing, which I see as becoming part of experiences over time.
Also, an important note that when skin customisation is available it will come with risk & reward, so the #Player will need to decide on whether to customise a skin or not, as when a skin is customised, it will not be revertible back to its original state.
This means the rarity of the original authentic version of the skin can potentially increase the more times that specific skin is customised by other #Players, the flip side being that a well customised skin could literally become 1 of a kind.
#Earth2 #E2V1 #Metaverse #Custom #LimitedEdition #Skins
๐2๐ฉ1 ๐ฃ๐ฟ๐ฒ-๐๐น๐ฝ๐ต๐ฎ - ๐๐ต๐ฎ๐ฝ๐๐ฒ๐ฟ 1, ๐ฅ๐ฒ๐ฎ๐น๐ถ๐๐ ๐ง๐ต๐ฟ๐ฒ๐ฎ๐ฑ 1
Learn more about what we've built leading into E2V1โs first playable Pre-Alpha test release & what's coming next:
๐https://t.co/kcO8dGGPk5
๐จ#Earth2 update ๐โ๏ธ
First I'd like to apologise to our community for the lateness of this message. I was still considering a traditional last timezone #Q2 release but honestly we could use a little more time. As you can see in the screen recording, we've been extremely busy the past 3 months with multiple commits per day on average from our dev team & this recording is only of commits made directly to our #E2V1 repository.
It does not include #BE / Server repository commits or tasks completed for custom development from our VFX, SFX, Concept Art & Animation teams or the countless other points of progressive development.
While there are some in our community who would better understand what multiple daily repo commits means, the video footage just helps others to visualise how much work goes into the development of just one facet of Earth 2, and even though we may not publish a lot of public updates, we are extremely busy & focused on development & progress behind the scenes. Sometimes you lose track of time with so many different developments in progress.
Excitingly for everyone, Chapter 1 is a very big release for us & includes some very important updates that will introduce the foundations for activity & experiences inside #E2V1. There are many moving parts & many new mechanisms we've had to design, develop & implement into an incredibly large, seamless, open world just to make Chapter 1 possible.
We're also building a persistent world, meaning we're not just developing for a single player local PC environment, which would be much, much easier, but instead requires a lot of API & server integration for almost every feature implemented - and that doesn't even involve the multiplayer networking element which we've also made good progress on throughout #Q2. We're not implementing API & server integration only for a persistent world, but also to mitigate against hacking.
I just wanted to provide this update & apologise for the lateness of this notification. Remember, we are still in a pre-alpha stage so there are inevitably going to be bugs & issues. Seeing as though we are going to miss #Q2 anyway, we could use another week or two to fix some known bugs & make it a little smoother. It won't be longer than that & even though it's not a lot of additional time in the big picture, I still said #Q2 & I apologise that we are going to overshoot that time frame.
We will aim to publish an article this weekend to provide everyone with an in depth explanation behind the early access release & I think that article will help our community understand just how much work has gone into the past 3 months by our team.
I guess I could have made this post short & sweet but I wanted to provide additional context so thanks for reading through.
To end on a more positive note, hands on play testing has been very eye opening to possibilities & immersion #E2V1 offers. There are so many opportunities waiting & so many directions to take .. it really is very exciting. Another positive point is I believe this will be the final quarter of waiting in boredom / pain as moving forward we'll have feet on the ground inside #E2V1 & once it is stable we will be able to release subsequent updates faster.
#Earth2 #Metaverse #RealityThreads #E2V1 #PreAlpha
Is this significant?
It feels significant ...
Lowish ESS withdrawal for a Monday
0 withdrawn from ESS trial withdrawals (the only way to cash out)
And a whopping 1.1 million deposited back onto the platform!
Is this #metaverse#currency finally finding its feet?
Check out the latest $ESS report for #Earth2 containing key statistics about our #ERC20 Utility Token ๐โ๏ธ๐ฅ
https://t.co/IWPATmKYns
Also don't miss our latest #E2V1 sneak peek on #YouTube in about 3 hours:
https://t.co/HN4FMwKVKR
As #E2V1 comes online we will see more hands on interactive ways to use $ESS on the platform, many of which will come with more #burn mechanics.
We also have an article scheduled for release later this week providing additional details about footage content in the #E2V1 sneak peek.
The article will provide a clearer picture of the short term plans we have for #E2V1 including new #utility for #Land & $ESS, new game design mechanics and important information about crafting, early transportation, new energy types and dynamic environments amongst other things.
We are committed to turning this vision into a reality so we're putting everything possible into #Earth2. The team is doing the best we can to develop features for release & we appreciate your ongoing support ๐
#Earth2 #Metaverse $ESS #UtilityToken #E2V1 #burn #openworld
Some important details about #Teleportation inside #Earth2 including expanded #Utility for $ESS & #Earth2Land + a new $ESS burn ๐ฅ๐โ๏ธ
๐ฐhttps://t.co/YbooZ8Q22V
We're building & setting up systems for key long term foundations of the #Earth2 #Metaverse. Teleport Upgrade Chips will be one of the items craftable in #Chapter1.
I know sometimes it feels quiet but we have a lot going on in the background & not too much longer before there will be a lot to do & a number of core mechanics kick off inside #E2V1 for #Earth2Land & $ESS #Utility.
#Earth2 #Metaverse #foundations #E2V1 $ESS #Utility #beginnings #PlayerDriven
Check out the latest progress on the #Earth2#Hordes Combat Mechanics. Still very early days but it's coming along ๐โ๏ธ
๐ฐhttps://t.co/4xIam9xst3
๐ฝ๏ธhttps://t.co/0jZ3oNLSZE
The article above has some more details so be sure to read it through. This does not change release plans for #Chapter1 but some of our community might like to see the progress on the combat system as some are interested in the #staking system, combat game play & #P2E.
When we have #Chapter1 live, which will include the entire life system, exploring, crafting, surviving plus the early teleportation system (specific details of that system to be released, and then #Earth2Hordes Q3.. the foundations really start to take shape. I am not sure people realise who much just these 3 systems will bring into #E2V1, and they are literally only the beginning!
We set the video to premiere just in case some in the community wanted to watch it together, otherwise we would have just instantly released. Hope you all enjoy the footage & progress on the combat system. I love the custom animations we made for the #SMG, just feels cool when slow or fast running with it!
For those who have seen the #E2V1 footage being shared by early pre-alpha testers on YouTube etc - just imagine having your characters, exploring the massive open world of #E2V1 then coming across #Hordes to battle .. along with all of the other mechanics that will be implemented at the time. Cannot wait to #play!
#Earth2 #Metaverse #E2V1 #OpenWorld #Combat $ESS #p2egames
๐๐ฎ๐ฟ๐๐ต 2 ๐๐ผ๐ฟ๐ฑ๐ฒ๐ ๐๐ผ๐บ๐ฏ๐ฎ๐ ๐ ๐ฒ๐ฐ๐ต๐ฎ๐ป๐ถ๐ฐ๐ ๐ฉ๐ผ๐น. 3
Check out the article:
https://t.co/qEKlELr9mI
...And set a reminder for the premiere!
https://t.co/XALjfmVEiH