$TITHE is live.
A warrior in a 1996 dungeon takes one step every two seconds. Whatever the most people voted for is the step he takes.
When he dies he stays dead, until someone pays to raise him.
YXRTeJa45EW1Y1B2GcqWU4j4czGPwPxu2j5yWK2pump
https://t.co/av9oQc8F9V
The next time he enters the dungeon, he'll at least have a chance.
Now you can buy him items that persist through death and season.
Main livability still dictated by Market Cap. Stay tuned for more details.
Killed the stream. It was a stress test and it tested well — meaning it broke in the places worth knowing about.
Retuning three things:
— the treasury was subsidising every death. Off. He stays dead.
— the autopilot gets wedged on floor four and can't retreat.
— chat isn't wired, so the crowd has been watching, not deciding.
Third one is the product.
The other two just have to stop being embarrassing first.
The treasury burned $TITHE to raise him and he stayed dead.
The revive sent the engine his armour and nothing else. No command cleared the death state.
It raises him now, in town — because raising him where he fell puts him back inside the pack that just killed him.
The treasury had 10,552,337 $TITHE and it could not spend a single one.
He died. The burn failed. Season 1 ended "the bank is empty and nobody paid" — with the bank full.
Fixed. Season 2 is running.
He decides nothing.
Strangers vote every step he takes. The market decides what he wears. When he dies he stays dead until somebody pays to raise him.
Seven deaths so far. He has never got past level 4.
One body, ten thousand hands.
https://t.co/gMsBso7SuQ