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Enter our promotion for the chance to win a set of custom, limited-edition items for RAIDOU Remastered: The Mystery of the Soulless Army!
Good luck! https://t.co/UT9GZAOR7g
I have 1 shop code to unlock most/all of the #DiabloIV#VesselfofHatred WoW Legends 2 cosmetics! Includes 2 mounts!
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Giveaway ends on 10-20 #DiabloPartner
This week I celebrated my 8 year anniversary @Naughty_Dog 🤯
Ive not had much to share for #blocktober lately but rest assured Im currently having the absolute best time of my career plugging away on something pretty cool. AND we’re hiring! If you’re into #leveldesign hit us up!
This month, we’re participating in #Blocktober to highlight the work of our talented Level Designers! First up is Bartłomiej Pyrko, sharing a behind-the-scenes look at the level design for the gig “The Man Who Killed Jason Foreman”.
"First, I wanted to determine the dimensions and general flow of the area with an early, very basic, and raw version of the blockout. The entire boss fight was designed with a minimum of three exits from each room, encouraging continuous movement in a circular pattern — and with plenty of cover spots for the player. This design was made to give the player freedom of movement throughout the whole battle.
From the very beginning, I knew I wanted a pretty tough boss here. The entire hotel was designed to be unsettling, with a touch of horror mixed in, and for the final fight, I wanted to create a true hell on earth: a dense atmosphere with flickering, burning red lights, home to a deadly and quick boss.
During development, it was crucial for me to go through multiple iterations with an Environment Artist, Lighting Artist, and Sound Designers to ensure we achieved an uneasy and even disturbing atmosphere. The tension builds into a tense and dreadful nightmare for the boss fight — followed by relief once players discover Leon Rinder’s condition afterwards."
Bartłomiej Pyrko:
https://t.co/LNhBtaxLuu
https://t.co/hTsbXW26h2
https://t.co/6EZwQwbm9f
https://t.co/EKEDnQSt2G
Ghost of Yōtei details on PS Blog https://t.co/HROH8lJ8RI
"Today we are so happy to announce Ghost of Yōtei, the latest game from Sucker Punch and the introduction of our new hero, Atsu.
When we set out to make a new Ghost game, we wanted to maintain the core pillars established in Ghost of Tsushima: playing as a wandering warrior in Feudal Japan, offering freedom to explore at your own pace, and highlighting the beauty of the world.
We also wanted to continue to innovate. To create something fresh but familiar, we looked beyond Jin Sakai’s story and the island of Tsushima, and shifted our focus to the idea of the Ghost instead. At Sucker Punch we love origin stories, and we wanted to explore what it could mean to have a new hero wearing a Ghost mask, and uncovering a new legend. This led us to Ghost of Yōtei: a new protagonist, a new story to unfold, and a new region of Japan to explore.
While we aren’t diving into story specifics yet today, we can reveal that Atsu’s journey takes place in 1603, more than 300 years after the events of Ghost of Tsushima. Our story is set in the lands surrounding Mount Yōtei, a towering peak in the heart of Ezo, an area of Japan known as Hokkaido in present day. In 1603, this area was outside the rule of Japan, and filled with sprawling grasslands, snowy tundras, and unexpected dangers. It’s a far cry from the organized samurai clans who lived in Tsushima, and it’s the setting for an original story we can’t wait to tell.
This is also Sucker Punch’s first game built from the ground up for PlayStation 5, and we’re excited to build on the visual foundation we established in Ghost of Tsushima by making the world feel even more real. We have massive sightlines that let you look far across the environment, whole new skies featuring twinkling stars and auroras, even more believable movement from wind on grass and vegetation, and more improvements we’ll share in the future. Our new setting also gives us the opportunity to introduce new mechanics, gameplay improvements, and even new weapons.
Our trailer today offers a glimpse into this world, but there’s so much more to show, and we’ll have much more to share in the months ahead, including details about Atsu’s journey and the people (and animals) she’ll meet along the way. We are forever grateful for the success of Ghost of Tsushima, and we can’t wait for you all to experience Ghost of Yōtei in 2025."
@PleasantKenobi Personally I wish there were more differences between allied/enemy land options, when everyone has access to effectively the same resources it loses a lot of the flavor and is a bit boring for lack of a better word
I miss Infamous so much.
Despite 'superhero fatigue,' I think properties like The Boys and Invincible prove that there's a market for good superhero media that isn't Marvel or DC.
I'm not even asking for a brand new game at this point. A remaster or remake of 1 and 2 would be enough for me
Duolingo should have an "I'm going on holiday to this country very soon" setting so it teaches you "can I have the bill" instead of "the cow boils an egg"
Digimon The Movies 1-3 Collection (Blu-ray) up for preorder on Amazon ($29.95) https://t.co/xCpWmP4QpV
$22.46 Crunchyroll Store https://t.co/2NkfrWLJM8 #ad