What would Felony Pursuit, an Unreleased Dreamcast title and early precursor to Open-World racing games, have looked like? Through interviews and artworks, this article dives into its development, gameplay, city design and much more:
https://t.co/RXzOYfRIsB
@DerekPascarella This could actually benefit the Dreamcast Karaoke project that used the Xing Hong VCD Version to play karaoke VCDs.
Singing to All Star on my DC with de-synced audio was quite tuff.
Today we're taking a look at an upcoming, all-original Sega Dreamcast homebrew game, Magic Dust, with this direct hardware capture of an early gameplay mechanic tech demo.
@mousesmistake has taken inspiration from the great 3D platformers of the 6th generation and is aspiring to help tip the scales of gaming history after the Dreamcast missed out on so many great titles that the other 3 major consoles of the time received.
The game is powered by the same Simulant Engine which brought us the Dreamcast's first commercial online homebrew game, Driving Strikers, and is now being used here to do some pretty complex and heavy skinning for the animations.
@mousesmistake has been a total Chad, working with me to help accelerate some of his skinning and matrix math with SH4ZAM and working with @kazade to help improve the Simulant engine.
@kazade and me are both hoping that between SH4ZAMification of the math, general Simulant optimizations, and low-level driver gainz for our GLdc OpenGL implementation, that Magic Dust can become one of the first homebrew games made with a fully homebrew, general-purpose engine that also manages to be a polygon pusher and technical showcase of the DC's power.
Be sure to follow @mousesmistake for more updates as development progresses!
The Unreleased Over The Top Soccer for Dreamcast (Soccer 2K2), available for download below—could it have competed with EA’s FIFA? If Visual Concepts’ NFL 2K and NBA 2K managed it, why not this one!👇
https://t.co/puCFpLbGGE