@sharkygamesai sorry for the confusion. by the 'guard-open' i meant the enemy's guard open that cue player to attack, it'd sudden twist abit during the countdown, but the visual feedback might not clear enough at this stage.
I could barely finish a level, here's my solo entry for GMTK 2026.
It's about a mix of sekiro + rhythm heaven, enjoy it!
Links in comments.
#indiedev#solodev#gmtkjam#gamedev
@sharkygamesai yes, and rhythm helps players track the beat internally. A guard-open pose during the countdown acts as the attack cue. Players must still watch the enemy figure to time their strikes, much like the combat flow in Sekiro
@sharkygamesai You need to use countdowns and beats to anticipate your opponent's attacks and to time your attacks accordingly. Use your opponent's windup moves to determine when to attack and parry (sekiro).
Joining GMTK jam. i've brainstormed few ideas with claude fable simultaneously before turn it into a proper game engine project.
The iteration speed decay quickly once you need micro changes to make the idea more unique.
#gamedev | #gmtkjam | #gamejam
This indie developer is making a pixel art JRPG that looks like the second coming of Chrono Trigger
It's called Threads of Time, do you love the visuals like me?
our indie game:
- hand drawn by Celeste's pixel artist
- music by Disasterpeace
- a slow-burning horror RPG
- meet (or date) 10+ charming characters
- fast-paced combat
- customize your playstyle with crafted items and combat abilities
- build a new life on a remote island
sharing a cool game every day until I can talk about mine:
fly around as a divine warrior in Valkyrie Saga, a retro indie platformer with big PSX aesthetics