We're delighted to take part in @IGN First, showcasing MOUSE: P.I. For Hire for the month of February, ahead of our launch on 19 March, 2026!
Get an exclusive first look at Vaudeville, one of the opening levels in the game.
Watch now on IGN's YouTube: https://t.co/e7R2dc5TOG
While we are not involved directly this year, it was during the 2024 @iii_initiative that KILL KNIGHT was officially announced! 🎉
To celebrate this milestone, KILL KNIGHT will be 50% off on Steam.💸
We also wanted to do a bit of a retrospective on the wonderful journey we've had over the last year, which you can read in full on Steam: https://t.co/nloh9LmM09
We had an incredible three days showcasing the latest from PlaySide at @PAXAus. Our booth was buzzing as we unveiled our newest release, KILL KNIGHT, and offered a sneak peek demo of the upcoming Dumb Ways: Free For All.
Attendees also got hands-on experience with our RTS games, @thrivehltc and @AOD_FinalStand, while enjoying a fun shooting activation for @mousethegame 🥫🔫
And of course, our MOUSE Developer Playthrough with @fumiHQ, Getting Into Games industry talk with our team, and the KILL KNIGHT Speedrun by @AusSpeedruns.
Thank you to everyone who stopped by to play, chat, and share their enthusiasm for gaming! We can’t wait to bring more exciting experiences your way. Stay tuned! 💚 #PAXAus
Revel in the carnage. KILL KNIGHT is OUT NOW.
Available on Steam, Nintendo Switch, Xbox Series X|S and Xbox One, PS4 & PS5.
🔴 Steam > https://t.co/XY53LxS2lK
🔴 Xbox > https://t.co/JC4CpAzslm
🔴 PlayStation > https://t.co/Fz6JE5TvvR
🔴 Nintendo > https://t.co/AZnbopQ6fE
#KILLKNIGHT @PlaysideStudios
Tune in to our launch day stream with our devs and @Crayator > https://t.co/DItnli2irV
⏰ Thurs 3 Oct 11AM AEST // Wed 2 OCT 6PM PDT > https://t.co/mEtsx95MeB
💬 Join our Discord > https://t.co/SRLFxwSOms
The Abyssal Keep calls for you.
#KILLKNIGHT is releasing very soon, on PC & console.
US West Oct 2 8:00 AM PDT
US East Oct 2 11:00 AM EDT
Europe Oct 2 5:00 PM CEST
Japan Oct 3 12:00 AM JST
Australia Oct 3 1:00 AM AEST
🔴 Steam > https://t.co/XY53LxS2lK
🔴 Xbox > https://t.co/JC4CpAzslm
🔴 PlayStation > https://t.co/Fz6JE5TvvR
🔴 Nintendo > https://t.co/AZnbopQ6fE
Kill Knight is coming later in 2024!
Just announced at The Triple-i Initiative #iiiShowcase.
Watch the official @KILLKNIGHTGAME trailer here: https://t.co/RSrRPMxmqP
MY NEW PLUGIN "SPECTRALSAND" IS OUT NOW!!!!!
spectralsand is a "spectral delay" with a few interesting twists and extra cool features...
i started making this 2 years ago, so happy it's finally finished 💖
One part of my job at Epic that I'm missing now a bit, is giving back help and guidance around game dev. (technical, game design, processes, biz dev,...)
So I decided to give it a try doing a regular open office hour again. This time on my own time and it's free.
Link in 🧵
I did another Game Audio Tech Tips video, this time on extending the functionality of Spatial Audio Volumes using an Actor Component to Start and Stop Wwise Events using either Overlaps or the Distance Attenuation https://t.co/KtmrrxyhHk #GameAudio
I like to spend a least an hour a day learning.🧠
Despite varying quality YT has been a great resource for me over the past decade, combined with weekly experiments.
I wanted to share a playlist of my favs🙂.
Hope this will help someone, it helped me!
https://t.co/EJPDS1aATm