A reminder that this work by @TomCoben in collab with our sound master @Abel_Okugawa is still up for grab on @makersplace
Listen to the sound and how it makes you feel...we love it ๐ฅฐ๐ซ
With all of the foliage living outside the mesh deformer, the initialized scene was only about 4GB. That said, this scene still bricked my pc probably 15 separate times, requiring hard resets each time. Finally got it optimized and am very happy with how it came out!
Getting 40 million polys to deform well in Cinema 4D was a huge challenge on this one. In the past I've relied mainly on a simple lo-poly model and IK dynamics to drive the motion using a mesh deformer directly, but with this amount of foliage that wasn't possible.
I used a couple plugins from @RocketLasso, namely Mesh to Spline, and Utility splines to attach splines and rails to the geo, then clone plants to that. Then used utility splines to smooth everything out since the base geo sometimes overlaps itself and the trees would go flying
GMs!!
Remember being a kid and playing? This artwork brings those memories back for me, going down to the LA river, and others and just spending time. I was so happy to make the sound and music for this artwork, brought back a lot of good feelings. ๐ง๐งโโ๏ธ