These new platformer characters by @KenneyNL are so cool! Just what I needed for my marble runner to give it moreโฆ well, character!
Itโs starting to look a little more like super monkey ball now ๐ what do you think?
#madewithgodot#gamedev#IndieGameDev#gameart
These cuties are now available in the Platformer Kit and come with animations! They're free to use in any of your projects, who's the first to implement them? ๐ #gamedev
https://t.co/2cwIDnZNsF
Quick note: please be mindful when leaving negative reviews on Steam as they can heavily impact a game's score. If you have questions or need support, reviews aren't the best place. Opening a discussion thread helps everyone. Reviews are best kept for sharing your experience!
#Godot 4.6 is out, and all about your flow!
This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
https://t.co/BU1KhuqIVt
Retro Textures 2 is in development featuring a modern urban theme! But first I'd like to release an update to my Car Kit (January 23rd) and modular sci-fi 3D models (February 15th)
Great to see Trenchbroom being used in more Godot projects for level design. Such an underrated tool ๐ฅ
@tinto_gamedev is using it to build levels for his adventure game inspired by Quake and Zelda. What a combo!
I started working on a level for the demo last night. So far so good! Takes time, but it's fun.
It made me wonder, what tools do my fellow devs use for planning the level layout beforegrey boxing? So far I've been using Aseprite but I wonder if there are better alternatives. ๐
@tinto_gamedev Niceee I love this style of level design. The completionist in me canโt move onto the next level without finding all the secrets ๐ canโt wait to play this one ๐
I hear that. I havenโt used Trenchbroom in a commercial project yet, but Iโve played around with it in some personal projects. Iโm primarily a programmer so I was amazed how easy it makes 3D modelling and level design. Your level looks like itโs been built by a pro level designer! Are you primarily a programmer too?
When making levels for Wizordum, you can use your own set of textures. This example uses a freshly released texture pack by @KenneyNL! ๐งโโ๏ธ๐
Retro Textures 1 is out now! ๐
Completely free to download and use in any of your projects. Includes 115 textures like walls, floors, windows, doors and much more!
https://t.co/upOAyabwng (no tracking, no ads, no sign-up, etc.)