For several months, I worked at Freesphere Entertainment Ltd as an Environment Artist, on the horror game Revenant. I really enjoyed working on the game, and I learned a lot. Here is what I worked on for Revenant.
https://t.co/DF8Jlfwjkx
https://t.co/03PJYpwPLe
So after being quiet for 2 months because I was sorting some major pc issues. I'll be starting by finally finishing the Reference gathering for my Tractor Front project by Tuesday. I then plan to finish the project by the end of the Month.
#3DEnvironmentArt
West African Sudano-Sahelian architecture has always fascinated me with its organic earthen forms and structural genius. For my latest project, I wanted to honor this centuries-old heritage by bringing it to life in a next-gen 3D environment.
https://t.co/rTqOmSufSb
Check out Nivalis Nights, a cozy cyberpunk life sim developed by ION LANDS, where you can build a business or explore a neon-lit city.
Read more and wishlist: https://t.co/L2RcvRHeNz
3D Artist reramil painted a butterfly and flowers with real paint and then animated them in Blender to create this beautiful artwork.
More: https://t.co/0XSn6faHJ5
Hello! Finally made the post about the new map for Witchfire.
A lot of shots and behind the scene process below the link: https://t.co/iey6qeIssm
#UE4#indiedev
Gábor Meggyesi discussed the workflow behind the Cursed Knight project, explaining how he modeled the armor, spear, and other details like bells, chains, and buckles.
He also talked about how he used the hair to show the character's story: https://t.co/AfhCcQHM0g
This immersive and enchanting Elven Tower lighting scene was made with Unreal Engine by Daniel Novillo.
Check out more of his artworks: https://t.co/CPO4Vmd3D4
Episode 3 of our Level Up series is live!
Hear from our Associate Art Director, Matt Parsons, as he talks through the model detail pass phase of the Asset Creation Pipeline that was used on our internal project The Devil of Hopes Cross.
Take a look: https://t.co/BSnYljFmAQ